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EmoTracker
Support / core-bugs
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Ninban 2017-12-03 16:38
Hey Emo, I can't get past "No packages are installed..." dialog so here's my nfo 😉 My Windows is in French btw, so the file generated is also in French -__- hope it's still helpful (edited)
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EmoSaru 2017-12-03 16:46
Thanks! Were you able to succesfully apply the workaround file to get it going?
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Ninban 2017-12-03 16:46
Yes the workaround worked perfectly
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EmoSaru 2017-12-03 16:46
Okay, great. As much as I want to figure out the root cause, I definitely don't want anybody to be stuck. 😃
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kraedy 2017-12-03 16:55
Had the same no packages are installed bug as well, and the workaround fixed it for me
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JRJathome 2017-12-03 16:56
The installer seems to be stuck at 100%. Is it ok to exit out?
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kraedy 2017-12-03 16:56
i'm in win7 as well as ninban which might be the culprit. my system_report.nfo is too big for discord though 😄
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EmoSaru 2017-12-03 16:57
I've had a report from at least one Windows 10 user as well. I'm going to disable the first time user flow (the dialog) later tonight, and post instructions on how to do it manually to see if that helps.
16:57
@JRJathome Probably - that's interesting, I've never seen that before.
16:57
Silly Microsoft
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Kohrek 2017-12-03 16:57
Avast got mad when I tried to download the .exe . Don't want to tinker with it now, but I thought I'd let you know
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EmoSaru 2017-12-03 16:59
The executable is not (yet) signed with a certificate from a Microsoft certified publisher. I'm working on that, but it takes time and money. Thanks for the heads up - you should be fine to ignore any malware blocks, or at least as fine as you are with any of the other free trackers you may have downloaded. 😃
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JRJathome 2017-12-03 17:03
So I can't close the installer by pressing the x button. I tried running the tracker, and it timed out. This is the log it gave me.
17:10
Never mind. I think it was being blocked by Windows Defender.
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Ninban 2017-12-03 17:21
Pressing F5 while Swap Left/Right is active resets that state which is a bit annoying
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EmoSaru 2017-12-03 19:31
@Ninban That is a known issue that will be getting resolved this week. That setting has historically been defined as part of the tracker layout for the pack, which gets reloaded any time you hit F5. I will be migrating it to a different settings system that is not affected by F5.
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Ninban 2017-12-03 19:32
Nice! I liked your demo btw, didn't stay for all your stream as I had to get stuff packed but I might start using your tracker when I'll be back in town!
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EmoSaru 2017-12-03 19:39
Cool, glad you liked it!
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ozipone 2017-12-03 19:42
A note about MM/TR. Not having sword marks them accessable if you have everything else you need (edited)
19:48
Sorry if I get spammy. I'm testing things that might not have been thought of. Marked 5/6 as having them. Marked Aga, hookshot, flippers (gives west dark world access and access to big bomb). Marking mirror doesn't give you access to pyramid fairy on the tracker
19:51
SW marked as clearable without sword. EDIT: fixed (edited)
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EmoSaru 2017-12-03 19:57
Some of this just got fixed in a package update...
19:57
@here I've just published a package update which... • Makes lamp sequence breakable for aga tower • Adds a sequence break option to Lake Hylia Island when you have aga1, mirror, and flippers • Properly adds the moon pearl to the requirements list for Turtle Rock (doh) • Properly adds a sword to the requirements for Mothula • Adds either Half Magic or a Bottle as sequence breakable requirements for Spike Cave Restart the tracker, and you should see a notification in the bottom right letting you know there is a package update available. You can double click that as a shortcut to open the Package Manager, and install the update. I just noticed a bug where the "Update Available" status is not clearing properly, but it will be correct the next time you start the tracker, and I will be looking into that issue. Thanks to @Espeon and @kraedy for raising these issues. 😃(edited)
20:03
@ozipone Is a sword actually required by logic for MM/TR?
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ozipone 2017-12-03 20:03
Medallion usage
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EmoSaru 2017-12-03 20:03
DOH
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ozipone 2017-12-03 20:03
DOH indeed
20:08
Hera doesn't have requirement for a weapon that can hurt him (hammer/sword)
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EmoSaru 2017-12-03 20:08
A lot of bosses are probably missing those
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JRJathome 2017-12-03 20:08
Might want to make the sword requirement optional for people running swordless mode.
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EmoSaru 2017-12-03 20:09
I'll go through them all tonight, but I just published two package updates, so the things you reported prior to that are now fixed
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Fouton (PugHUD) 2017-12-03 20:09
Requirement bugs are always funny to run into
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EmoSaru 2017-12-03 20:09
Swordless mode has enough different requirements that I'm expecting it to be a different pack
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Fouton (PugHUD) 2017-12-03 20:09
This week Smbai let me know that I had a logic bug in my year old hud that I hadnt found issues to
20:09
sometimes things squeak through >.<
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EmoSaru 2017-12-03 20:10
Yep yep, it's why I was excited to enter open beta and get more eyes on it 😃
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ozipone 2017-12-03 20:10
I have been updating cross's tracker for my own use and keep finding stuff wrong in it
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EmoSaru 2017-12-03 20:11
It's a tricky thing to get right. I at least have a pretty quick, painless way to resolve the issues. 😃
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Fouton (PugHUD) 2017-12-03 20:11
Yeah I wish I programmed mine by areas instead of individual item reqs per location
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EmoSaru 2017-12-03 20:12
I mean, you can do that in mine too
20:12
It's just that locations inherit requirements, so you CAN do it hierarchically to save yourself time.
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Fouton (PugHUD) 2017-12-03 20:12
Yeah
20:12
Mine wasnt like that at all, big mistake
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EmoSaru 2017-12-03 20:12
My current data set is kind of a mish-mash of both, and could stand to be cleaned up. It's on my list at some point.
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Espeon 2017-12-03 20:12
is there a github to see the logic?
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Fouton (PugHUD) 2017-12-03 20:12
youd frown at my foutonchesthud code
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Espeon 2017-12-03 20:13
it'd be faster if we can just nitpick through the code
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EmoSaru 2017-12-03 20:13
@Espeon You don't need a github to see the logic. Just unzip the package file in Documents/EmoTracker/packages to somewhere else and look at locations.json
20:13
But make sure you restart and download the latest updated package first, as some things have been fixed
20:13
And please submit fixes to me for now (edited)
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Espeon 2017-12-03 20:14
oke
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ozipone 2017-12-03 20:14
What's the thought logic behind making fat fairy yellow with just pearl, mitts and 5/6 in your inventory? I think you need at least boots or bottle to get the bomb on the west side with sequence breaks
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EmoSaru 2017-12-03 20:17
I think the actual error might be that that was intended to have the flippers as a requirement
20:17
As you can do the bomb warp
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ozipone 2017-12-03 20:17
Yeah that works too
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EmoSaru 2017-12-03 20:18
I'm not sure if you can set up the boots water walk with the bomb like that, but is that what you were thinking with boots? What's the bottle method?
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ozipone 2017-12-03 20:19
I'm not 100% sure about the bottle though. Don't know if there's enough time to get to the portal after fairy revival
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EmoSaru 2017-12-03 20:19
ah
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ozipone 2017-12-03 20:19
Boots waterwalk should work
20:19
if you set it up at SW
20:19
I think Evanidus has made gifs about it
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EmoSaru 2017-12-03 20:19
Yeah, seems possible, although it'd be very very tight timing
20:19
since you necessarily drop the bomb to set it up
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MikeTrethewey | Axiom Verge 2017-12-03 20:20
Windows 10, build 10240 since I can't get this damn thing to update. I'll download the extras and see how that works.
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ozipone 2017-12-03 20:21
If you search from:evanidus big bomb you will find the flipper method as a gif
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EmoSaru 2017-12-03 20:21
@MikeTrethewey | Axiom Verge Interesting, okay. Thanks for the system report. Did you have the endless dialog?
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ozipone 2017-12-03 20:21
at the alttpr discord
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EmoSaru 2017-12-03 20:21
The flipper method I know
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ozipone 2017-12-03 20:21
*boots
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EmoSaru 2017-12-03 20:21
Ah
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ozipone 2017-12-03 20:21
my mistake
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EmoSaru 2017-12-03 20:21
No worries
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ozipone 2017-12-03 20:22
It's natural to not know all the glitches that can be used. Fairy revival and boots waterwalk are the less known things so some interactions are bound to be forgotten
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MikeTrethewey | Axiom Verge 2017-12-03 20:23
Emo: Yeah. Had to force quit in Task Manager.
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Espeon 2017-12-03 20:23
pretty sure you can't drop a bomb with the big one onscreen
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EmoSaru 2017-12-03 20:24
@MikeTrethewey | Axiom Verge Okay. I'm probably going to push an app update later tonight that disables those dialogs. There is literally no loop around them in the code, so it's something in the Windows side of things. 😐
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MikeTrethewey | Axiom Verge 2017-12-03 20:24
Yeah, that's strange.
20:24
Is there a way to implement a Restart button after installing new packages?
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ozipone 2017-12-03 20:24
One thought about fairy revival. If you plan to bring that to the sequence break logic you probably should add net to that same logic to guarantee you can actually have a fairy
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MikeTrethewey | Axiom Verge 2017-12-03 20:27
Bombos, Ether, Quake toggle if you keep left-clicking where the rest are left-click for On and right-click for Off. 1/2 Magic may include an additional upgrade to 1/4 Magic since Easy still supports that. Editable item layout?
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EmoSaru 2017-12-03 20:28
@MikeTrethewey | Axiom Verge the medallions work that way, as do the crystals. That is because right click is used to cycle the dungeon markings for the medallions and the crystal/56/pendant/green state
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MikeTrethewey | Axiom Verge 2017-12-03 20:28
Ahh, I didn't think to do that with the Medallions, duh.
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EmoSaru 2017-12-03 20:28
Item layout is editable via overriding the tracker layout file
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MikeTrethewey | Axiom Verge 2017-12-03 20:28
Got it.
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EmoSaru 2017-12-03 20:29
Adding quarter magic is no problem, but also not super high priority compared to some other fixes 😃
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MikeTrethewey | Axiom Verge 2017-12-03 20:30
Most definitely.
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Fouton (PugHUD) 2017-12-03 20:31
Red boom shifts a pixel down and left from where blue boom is, intended?
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EmoSaru 2017-12-03 20:32
It's on my list - it's just an error in the actual icon image
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Fouton (PugHUD) 2017-12-03 20:32
Yeah I had the same issue with my huds 😛
20:32
not sure why the image we found was like that
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EmoSaru 2017-12-03 20:34
I may or may not have stolen yours, lol
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Fouton (PugHUD) 2017-12-03 20:35
Im not gonna lie I think I hardcoded the solution into PugHUD instead of just changing the image cuz I was lazy
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EmoSaru 2017-12-03 20:35
lol
20:35
I've got photoshop
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Fouton (PugHUD) 2017-12-03 20:35
I coulda fixed it in paint 😛
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EmoSaru 2017-12-03 20:35
I'm gonna add the "both boomarangs" state when I get around to fixing this 😃
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ozipone 2017-12-03 20:37
oh btw. IP is marked sequence break with bombos without sword
20:37
no fire rod of course
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takeru 2017-12-03 20:38
can't grab updated package, nothin happens
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EmoSaru 2017-12-03 20:38
Did the progress bar move and appear to complete?
20:39
If so, just restart the tracker. I've seen a sporadic issue with the "Update Available" notification not clearing
20:39
@ozipone Good catch on ice, I'll fix that in the next package update.
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takeru 2017-12-03 20:43
ah ok
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Noraystra 2017-12-03 20:45
yeah just had the same issue
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EmoSaru 2017-12-03 20:46
Yeah, it's on my list. First priority is trying to get to the bottom of whatever causes some people to have an infinite dialog loop on startup before installing packages 😦
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Fouton (PugHUD) 2017-12-03 20:48
Not sure if this was caught yet
20:49
but if you have both FF crystals, Aga1, Pearl, Gloves, Hookshot and Mirror, you should be able to do the big bomb
20:49
it seems to be requiring flippers or hammer, but not gloves as a way to swing all the way over to big bomb
20:50
(yet all other nearby locations do allow gloves)
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EmoSaru 2017-12-03 20:51
Got it, good catch - thanks!
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Fouton (PugHUD) 2017-12-03 20:55
Very minor graphic thingy that started to bug me on PugHUD too, the bottom line of the crystals dont have a black line
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Fouton (PugHUD) 2017-12-03 21:03
Bottle shifts 1 pixel left when turned on too
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Fouton (PugHUD) 2017-12-03 21:11
Bunny Revival in Ice Palace is a minor glitch (all other dungeon bunny revivals need major glitches) so Ice Palace should be completable sans moon pearl under the sequence break flag
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EmoSaru 2017-12-03 21:13
kk
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Fouton (PugHUD) 2017-12-03 21:14
So this is where your borders get tested
21:14
for the overworld bunny revival in mire
21:14
Flippers + fairy in a bottle + mirror lets you skip pearl by slowly glitching into the water, mirroring and dying in the DW from a ranged attack and getting rezzed
21:15
however you can do it without the flippers and mirror if you can manage to jump into the water and die on the exact same frame, which, when relying on ranged enemy attacks, is kinda astronomical but possible
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EmoSaru 2017-12-03 21:17
Yeah, things like fairy revival in cases like that are definitely in what I'd call the gray area
21:18
Like, my thought is... Are people who would actually do that glitch using a location tracker in the first place (at least for open mode, not for glitched modes)
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Fouton (PugHUD) 2017-12-03 21:18
yeah exactly
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EmoSaru 2017-12-03 21:18
I know @jaysee has expressed an interest in developing glitched logics
21:18
Where that level of stuff is potentially much more useful
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Fouton (PugHUD) 2017-12-03 21:18
the flippers and mirror one is a little more understandable, though no one should ever use it in a rando
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EmoSaru 2017-12-03 21:18
yeah
21:19
It's definitely an interesting debate to have, lol
21:19
There are glitches that a lot of high-tier runners don't even know, or at least do
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Fouton (PugHUD) 2017-12-03 21:20
Also, should the window be saving its size/setup when I close and reopen
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EmoSaru 2017-12-03 21:20
Like, even the super bomb warp across the dark world river is uncommon
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jaysee 2017-12-03 21:20
What's expected and what's allowed (even if impractical) should be detailed, imo
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EmoSaru 2017-12-03 21:20
THAT one has been on my list for a while, @Fouton (PugHUD) . Just been lowish priority
21:21
I think the real question is the balance between "what is possible and what is practically useful to have on my screen"
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Fouton (PugHUD) 2017-12-03 21:21
Agreed
21:22
In v27 open, no one should EVER go "well I dont know where pearl is but I guess Ill fairy revive rq to get Mire done real quickly"
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EmoSaru 2017-12-03 21:22
right
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Fouton (PugHUD) 2017-12-03 21:22
the ice palace one I can see happening in a blue moon
21:23
where the player is just like "welll... I have all the tools, Im right here"
21:24
Alright im outta bug fix suggestion things
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EmoSaru 2017-12-03 21:25
Yeah. I'm now tempted to start a philosophy channel, lol
21:25
Like, this is a really interesting choice
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Fouton (PugHUD) 2017-12-03 21:26
When you expand your settings to be a large menu, I think youll just have a list of checkboxes for glitches you should accept as sequence breaks
21:26
maybe even make a new color for "sequence breaks you dont know"
21:26
so people who dont check them can see that if they learned a sequence break... they could do a dungeon
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EmoSaru 2017-12-03 21:27
Yeah, I'm basically thinking - a pack can define a set of "switches" (starting with just on/off). Access requirements in the logic can then include switches in their requirements
21:27
And I want them to be categorized hierarchically
21:27
Cuz I want a lot of them
21:27
Like, There are effectively 3 dark rooms in pod. That should be 3 switches. Plus one more for hammeryump
21:28
The hammeryump only really acts as a sequence break in keysanity tho
21:29
Most of that applies in keysanity, actually
21:29
the glitches are actually a relatively finite set
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Fouton (PugHUD) 2017-12-03 21:29
PoD is silly
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EmoSaru 2017-12-03 21:29
Very
21:31
but like, dark mire, dark aga tower...
21:31
those would be really good switches to have
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ozipone 2017-12-03 21:40
Isn't hammeryump logically a sequence break if you have no bow and two keys are bow locked? That's the reason tournament had the softlock.
21:40
The game has to assume you use your available keys in worst possible way which means that you can lock dark maze
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EmoSaru 2017-12-03 21:47
It is, it's just not encodeable in open mode logic where you're tracking items rather than chests
21:47
in keysanity, it's a self-contained sequence break to a particular section
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jaysee 2017-12-03 21:58
hmm.. I don't think it's downloading pack update (edited)
21:58
I click download, the green bar goes full, then it still says update available
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EmoSaru 2017-12-03 21:58
If you see the progress bar move and complete, but it still says "update available", just restart the tracker
21:58
You ahve the update
21:59
There's a bug, it's on my list 😃
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jaysee 2017-12-03 21:59
Did someone complain about your settings menu not accepting left click to open?
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Fouton (PugHUD) 2017-12-03 21:59
I SURE DID
21:59
wait
21:59
I wanted to
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EmoSaru 2017-12-03 22:00
Yes, and I'll tell them it's for their own good. 😃
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Fouton (PugHUD) 2017-12-03 22:00
I demand more left clicks
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EmoSaru 2017-12-03 22:00
That would be a VERY easy misclick if it was on left click
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jaysee 2017-12-03 22:00
I want pixel perfect resizing with a mouse wheel 😛
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EmoSaru 2017-12-03 22:00
Pixel perfect resizing of what? 😃
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jaysee 2017-12-03 22:00
everything
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EmoSaru 2017-12-03 22:00
There are ever so many options, lol
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Fouton (PugHUD) 2017-12-03 22:00
That reminds me, I assume a reset button is on the list
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EmoSaru 2017-12-03 22:01
Sure, although reset is F5
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Fouton (PugHUD) 2017-12-03 22:01
oh
22:01
well then thats good enough
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EmoSaru 2017-12-03 22:01
👍
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Fouton (PugHUD) 2017-12-03 22:01
althoughhh
22:01
thats a savestate button
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jaysee 2017-12-03 22:01
I think buttons are probably better than just having them linked to Function Keys only
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EmoSaru 2017-12-03 22:01
I'm happy to add a menu item or a button
22:01
I'm loathe to add more buttons to the bottom bar
22:02
It's easy, but every button I add is an opportunity for misclick
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jaysee 2017-12-03 22:02
but the gear is lonely
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EmoSaru 2017-12-03 22:02
And misclicking reset is Bad News™
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jaysee 2017-12-03 22:02
Gear sings Mr Lonely everyday
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EmoSaru 2017-12-03 22:02
I have more plans for notifications down there
22:02
But buttons concern me
22:02
I'll add a reset button down there, if you have to right click it 😃
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Fouton (PugHUD) 2017-12-03 22:02
What if you added a settings layout section that pops up when you left click the gear
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jaysee 2017-12-03 22:03
maybe move them to the right side of the bar instead?
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EmoSaru 2017-12-03 22:03
Right side is an option, although if you pin as many l.ocations as some users do, that can become dangerous territory too
22:03
And in vertical mode, the map butts up against that corner
22:03
so there are locations in the vicinity
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jaysee 2017-12-03 22:04
maybe an alert window that upon pinning your 7th item (must become more robot and remember things) blobupsidedown
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EmoSaru 2017-12-03 22:04
lol
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jaysee 2017-12-03 22:05
Can you overide the windows resizing menu if you click on pixel emo icon?
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EmoSaru 2017-12-03 22:05
resizing menu?
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jaysee 2017-12-03 22:06
whatever this menu is really called
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EmoSaru 2017-12-03 22:06
Ah
22:06
That is usually bad form to override
22:06
Which is course why microsoft is the main perpetrator of such crimes (edited)
22:07
I am considering writing my own window template from scratch tho, which will let me add decorators up there
22:07
At which point, yes, having more clickable things becomes less problematic
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jaysee 2017-12-03 22:07
It's a terrible menu unless your window somehow ends up 300 pixels completely off screen
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EmoSaru 2017-12-03 22:07
Yeah, it's stupid
22:08
But it's windows
22:08
At any rate, how about CTRL+MOUSEWHEEL to scale the entire tracker up and down?
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jaysee 2017-12-03 22:08
I like it
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EmoSaru 2017-12-03 22:09
k, that's minor, I'll sneak it in along with other changes in the near future
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jaysee 2017-12-03 22:10
Argument to the accidental misclick to reset tracker. The default things on the tracker have right click features, so you can do accidental right click and reset your counter still 😄
22:10
Eh, you'll just say Exactly, or something, and say no button
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EmoSaru 2017-12-03 22:14
Exactly! No button
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jaysee 2017-12-03 22:15
called it
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Fouton (PugHUD) 2017-12-03 22:15
PugHUDs reset is basically a secret
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EmoSaru 2017-12-03 22:15
Srsly tho, I want to have a better control for this somewhere
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Fouton (PugHUD) 2017-12-03 22:15
4 right clicks above the bow is definitely... not intuitive
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EmoSaru 2017-12-03 22:15
I have a few ideas, and I'm cataloguing all of these
22:15
Cause it definitely needs... something
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jaysee 2017-12-03 22:15
Actually, simple solution is a confirmation box for resetting
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EmoSaru 2017-12-03 22:15
And if I add logical switches to packs, those ar egonna need a home too
22:15
I thought about that too
22:15
It's definitely easy
22:15
Also kind of obnoxious to dismiss during a run tho
22:15
But not the worst thing
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jaysee 2017-12-03 22:16
tfw a confirmation box is more obnoxius than losing everything
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Fouton (PugHUD) 2017-12-03 22:17
Make it so you have to turn your screen upside down and click the net
22:18
"Thats a great idea!" - Nintendo
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EmoSaru 2017-12-03 22:21
LOL, I just hate dismissing things
22:21
Here is my promise - a button or menu item will be appearing SOMEWHERE on this tracker in the not distant future (edited)
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Fouton (PugHUD) 2017-12-03 22:22
voice activiation would be a hilarious setting
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EmoSaru 2017-12-03 22:22
Oh god
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Fouton (PugHUD) 2017-12-03 22:22
imagine streamers just being like "Emo, Sword On"
22:22
as if your hud was Siri
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EmoSaru 2017-12-03 22:22
Plug in your Kinect and get ready for fun. Full body tracking gestures are here!!
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Fouton (PugHUD) 2017-12-03 22:22
LOL
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jaysee 2017-12-03 22:23
"Hello Emo" bleep , then in emo voice "Okay, what'd you forget this time?"
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Fouton (PugHUD) 2017-12-03 22:23
I dont even want to know what the D's gesture would be
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EmoSaru 2017-12-03 22:23
You already know
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Fouton (PugHUD) 2017-12-03 22:23
lmao
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jaysee 2017-12-03 22:23
O.o
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Fouton (PugHUD) 2017-12-03 22:23
must create this technology for april fools release
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EmoSaru 2017-12-03 22:23
That would be fantastic
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Fouton (PugHUD) 2017-12-03 22:24
no buttons work, just voice activation or movements based on a cam display
22:24
I can see it now
22:24
Patty gets the bow. Jumps up for joy and pelvic thrusts
22:24
I think hes like the only streamer I can ever picture using a hud like that and actually having a blast
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EmoSaru 2017-12-03 22:24
LOL, indeed
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Fouton (PugHUD) 2017-12-03 22:25
though he'd hate his life while he did it
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EmoSaru 2017-12-03 22:25
I would make so many 420 bit donations to get Christos to use that
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Fouton (PugHUD) 2017-12-03 22:25
Clearly you add this so streamers can use it as an incentive stream
22:26
$2500 for GestureHUD
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EmoSaru 2017-12-03 22:26
Networked tracker support has been on my list for a while, TBH, just so Saku will use the damn thing lol
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Fouton (PugHUD) 2017-12-03 22:26
hahaha
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EmoSaru 2017-12-03 22:26
So who am I to dismiss other streamers'... peculiarities out of hand?
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Fouton (PugHUD) 2017-12-03 22:27
I guess networked tracker support for coop vs someone else controlling it for them vs chathud is all about the same
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EmoSaru 2017-12-03 22:27
It's literally equivalent
22:27
And I'd rather do networked than chat hud
22:27
Cuz it has more applications
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Fouton (PugHUD) 2017-12-03 22:27
Yeah
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EmoSaru 2017-12-03 22:27
Like, there is literally zero reason why this cannot be AMAZING for tournament tracking
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Fouton (PugHUD) 2017-12-03 22:27
And if its as simple as just connecting to it, whitelisted people can connect and go as they want
22:28
Though with networked tracking Id recommend a delay on clicks
22:28
so that 4 people dont click a sword
22:28
instant gold
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EmoSaru 2017-12-03 22:28
That's already going to be handled
22:28
because each level of those items has codes assigned, and a stage index
22:28
I don't send "advance"
22:28
I send "advance to stage X"
22:29
or "advance to code blah"
22:29
Which means they'll all go to the same place, rather than counting double
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Fouton (PugHUD) 2017-12-03 22:29
Oooo
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EmoSaru 2017-12-03 22:29
Yeah. That's basically how the tracker already works internally, so there's no special magic there.
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Fouton (PugHUD) 2017-12-03 22:30
I guess that doesnt technically surprise me, though my worry would still be if 4 people try to click fighter sword, is it gonna upgrade to master right before one of them finishes their click and send it up to tempered, etc
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EmoSaru 2017-12-03 22:31
So THAT is possilbe
22:31
Although rather unlikely
22:31
No delay will ever fix that though
22:31
You basically have to discard clicks entirely in that case
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Fouton (PugHUD) 2017-12-03 22:31
I typically settle for a half second delay on registering inputs
22:31
well, I think quarter second
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EmoSaru 2017-12-03 22:32
Yeah, which is probably fine. But yeah, I wouldn't delay inputs. I'd just discard them for a period of time after receiving an update
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Fouton (PugHUD) 2017-12-03 22:32
Well thats pretty much what I mean
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EmoSaru 2017-12-03 22:32
Yeah, I realized a minute ago you probably meant something different by delay that I did 😃
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Fouton (PugHUD) 2017-12-03 22:33
I think it actually doesnt exist in pughud but in some of my other programs its basically like, everything for 200ms after a click doesnt do squat
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jaysee 2017-12-03 22:33
Global discard or just on the item updated?
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EmoSaru 2017-12-03 22:33
just on the item updated, most likely (edited)
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Fouton (PugHUD) 2017-12-03 22:33
item would be best
22:33
1 person clicks flute, 1 person clicks bow
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EmoSaru 2017-12-03 22:33
But yeah, before that, I'm integrating SRTV
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Fouton (PugHUD) 2017-12-03 22:33
no problems occur
22:33
TFW Emo wont support Willard and I's coop right damn now
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EmoSaru 2017-12-03 22:34
So if you're racing on SRTV, EmoTracker will show your timer, Done and Forfeit buttons
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Fouton (PugHUD) 2017-12-03 22:34
Oh sweet a fouton button!
22:34
I mean forfeit
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EmoSaru 2017-12-03 22:34
It doubles as a Kanzeon button lol
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Fouton (PugHUD) 2017-12-03 22:34
is Kanzeon notorious for forfeits too? 😛
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EmoSaru 2017-12-03 22:34
He has been lately in our Saku Racing League races XD
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Fouton (PugHUD) 2017-12-03 22:34
hahaha
22:34
hes gonna take my title!
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EmoSaru 2017-12-03 22:35
Good ol Forfeitin' Fouton
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Fouton (PugHUD) 2017-12-03 22:35
Now that Im outta the tourney I can go back to forfeiting
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jaysee 2017-12-03 22:35
Can it say fuck this instead of forfeit? happygrub
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Fouton (PugHUD) 2017-12-03 22:35
I'd request it to say "Pedestal Seed" on my HUD
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EmoSaru 2017-12-03 22:35
Maybe I'll offer some customization options, lol
22:35
If I ever decide to waste time on localizing the tracker into languages other than english, I'll just add "Anger" and "Memes" to the language list
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Fouton (PugHUD) 2017-12-03 22:36
Yesss
22:36
We'll need a Memes Icon set
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jaysee 2017-12-03 22:36
Can it just recognize kanzeon and everything just sends the forfeit for him?
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Fouton (PugHUD) 2017-12-03 22:36
A Kanzeon HUD that when you click done it forfeits instead
22:36
that would be so damn troll
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jaysee 2017-12-03 22:37
I'm picturing he clicks bow and forfeits
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EmoSaru 2017-12-03 22:37
If it was Kanzeon mode, it would recognize entering Go Mode and then immediately forfeit
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Fouton (PugHUD) 2017-12-03 22:37
lmao
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jaysee 2017-12-03 22:37
thinkgrub
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Fouton (PugHUD) 2017-12-03 22:37
Make Willards that it counts to 1 before starting and .dones early and kicks him
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EmoSaru 2017-12-03 22:37
So I'll bump up the priority on "auto go mode" to prepare for that in the futuree lol
22:38
lol
22:38
Poor Willard
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jaysee 2017-12-03 22:38
Auto go mode? sadgrub
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Fouton (PugHUD) 2017-12-03 22:39
would auto go mode require there to only be 7 marked crystals
22:39
and by marked I mean 7 crystals 3 pendants on the hud
22:39
clicked or not
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EmoSaru 2017-12-03 22:39
Auto go mode would activate as soon as you have sequence break or higher access to all 7 crystals
22:40
Or more accurately, most likely, everything marked as a crystal
22:40
So yes, it would require accurate tracking
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jaysee 2017-12-03 22:40
No bueno
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Fouton (PugHUD) 2017-12-03 22:40
Yeah I guess it doesnt matter if all 10 are crystals
22:40
cuz if you can complete all 10 its still go mode
22:40
its just... set things as pendants so it doesnt tell you you need ice rod
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EmoSaru 2017-12-03 22:40
That state + hookshot + master + bow would make you "yellow". "green" would be that plus all the "maybe" requirements for GT - boots, somaria, firerod, etc. (edited)
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jaysee 2017-12-03 22:41
Hookshot or boots
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Fouton (PugHUD) 2017-12-03 22:41
+ light source*
22:41
Hovering is for butts
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jaysee 2017-12-03 22:42
It's possible and practical
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EmoSaru 2017-12-03 22:42
lol
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Fouton (PugHUD) 2017-12-03 22:42
Maybe for you
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EmoSaru 2017-12-03 22:42
brb, I'm engaging ipad in bathtub mode
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jaysee 2017-12-03 22:42
Nope. I'm terribad at alttp
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Fouton (PugHUD) 2017-12-03 22:42
Thats a good mode
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jaysee 2017-12-03 22:43
Have fun watching twitch streams
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Fouton (PugHUD) 2017-12-03 22:43
well I play on a keyboard like a dingus so no hovering
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jaysee 2017-12-03 22:43
Ew.
22:44
Oh. I need check out ganons tower on the tracker.
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Fouton (PugHUD) 2017-12-03 22:44
it isnt on the tracker
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jaysee 2017-12-03 22:45
Hmm. I wonder if I can create that tomorrow in my own pack
22:46
Are bosses separately trackable from the crystal?
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EmoSaru 2017-12-03 22:46
You definitely can. Keysanity will have GT, obviously
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Fouton (PugHUD) 2017-12-03 22:46
And so will glitched dont forget about us 😦
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EmoSaru 2017-12-03 22:46
As for bosses, you’ll need to create items for them
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jaysee 2017-12-03 22:46
On phone right now, and about to pass out
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Fouton (PugHUD) 2017-12-03 22:46
There really does need to be a strong glitched location tracker though
22:46
sometimes you dont actually know whats accessible and if you know all the tricks
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EmoSaru 2017-12-03 22:46
That’s why @jaysee is the color he is
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jaysee 2017-12-03 22:47
Fouton, I'm making Glitched and OWG packs
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EmoSaru 2017-12-03 22:47
I strongly support any and all packs people want to create
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Fouton (PugHUD) 2017-12-03 22:47
😃
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EmoSaru 2017-12-03 22:47
Even if they want to make different versions of the packs I make
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Fouton (PugHUD) 2017-12-03 22:47
whens the entrance packs andyW
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jaysee 2017-12-03 22:48
I'm making owg first, then cloning, then making Glitched
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EmoSaru 2017-12-03 22:48
Entrance, done really well, will require new tracker features 😃
22:48
But you could do it, kinda, now
22:48
I want item filters and tags tho to do it
22:48
But yeah, I also hope we get non Z3R packs
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jaysee 2017-12-03 22:48
It needs to almost be full screen guaranteed
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EmoSaru 2017-12-03 22:49
There is nothing stopping somebody from making super Metroid, z1, z2, whatever
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Fouton (PugHUD) 2017-12-03 22:49
from what I hear from entrance rando people, they just want to use notepad cuz its almost impossible to make a good one
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EmoSaru 2017-12-03 22:49
And if they need new features, I’ll look into adding them
22:49
I accept that challenge lol
22:49
Glitched entrance, fuck my life
22:50
But entrance, I think is very doable in a nice way
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jaysee 2017-12-03 22:50
Glitched entrance is boring
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EmoSaru 2017-12-03 22:50
Good, cuz it’s also a nightmare (edited)
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jaysee 2017-12-03 22:51
I think you'll need double the maps for entrance
22:51
Or disable item pinning
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EmoSaru 2017-12-03 22:51
The number of maps is totally up to the pack
22:51
But I need to add more control over the layout of them
22:52
I’m already planning on adding new layout elements tho, like tabbed layouts (edited)
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jaysee 2017-12-03 22:52
And it only tracks the locations and left click disappears, and right click marks dungeons and shops
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EmoSaru 2017-12-03 22:53
Yeah, I think having proxy locations for every entrance that you can select a real location for would work nicely
22:53
Wouldn’t be hard to implement, actually
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jaysee 2017-12-03 22:54
It would need to be nearly full screen I'd think to be effective
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EmoSaru 2017-12-03 22:54
I’m not so sure
22:54
I think it could be usable at the same size as open mode, or close to it, albeit with a clever pop up location picker design (edited)
22:55
But the nice thing about this tracker is it at least can scale up to very large trackers
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Fouton (PugHUD) 2017-12-03 22:55
From what Ive heard from those who talk about entrance huds
22:55
all they want is a list of entrances to show the cycles of zones
22:56
on standard entrance rando I can see a regular tracker being good, but hell rando is basically just use notepad
22:56
so that you can just control f "pod" and find the entrances
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EmoSaru 2017-12-03 22:56
Makes sense
22:56
Yeah, I was definitely thinking about standard more
22:57
Cuz there are plenty of rules you can use to filter locatiins
22:57
To make the UI more usable
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kraedy 2017-12-04 03:25
Here's a bit of a weird one..
03:25
With Aga 1 beaten, both red crystals, gloves (not mitts), moon pearl, hookshot. and mirror you should be able to get pyramid fairy chests
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EmoSaru 2017-12-04 03:49
I already have a fix for that locally, but am waiting to deploy it until I've fixed a few more things
03:49
Thx tho! (edited)
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JRJathome 2017-12-04 10:13
When shutting down my computer last night, I discovered that part of the tracker didn't close when I closed Emotracker. The process was called BroadcastWindowListener, or something like that. I tried to replicate it, but couldn't.
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EmoSaru 2017-12-04 10:19
Very weird. I have not seen that, and I’m not aware of a secondary thread associated that window unless it’s an internal WPF thing. If you see it happen again, definitely let me know.
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EmoSaru 2017-12-04 11:47
@JRJathome I did some googling, and I don't believe that process is related to EmoTracker. I have seen some reports of it being related to Steam in some way, but I'm not positive. Regardless, I suspect it is an unrelated issue.
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JRJathome 2017-12-04 12:00
Ok, that may be why I didn't see it again. I saw BroadcastWindow and assumed it was part of EmoTracker.
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EmoSaru 2017-12-04 12:01
Yeah, the naming is an unfortunate but entertaining coincidence. 😃 (edited)
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Fouton (PugHUD) 2017-12-04 12:25
I had a weird coincidence as well, suddenly OBS was trying to pick up "People Broadcast Window" or something like that, but its because my Windows 10 keeps trying to force People groups upon me (edited)
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EmoSaru 2017-12-04 12:25
Windows 10 loves to put things on you
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Fouton (PugHUD) 2017-12-04 12:26
It should put spelling on me
12:26
cuz I apparently cant
12:26
also now OBS is trying to capture LockApp.exe
12:26
please OBS just stop
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Fouton (PugHUD) 2017-12-04 18:33
Ive been having weird issues with clicking on things while keys are down
18:34
It seems to have some sort of keyboard functionality that is causing me serious issues
18:34
cuz Im a keyboard player
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EmoSaru 2017-12-04 20:35
That is very very weird, because it literally has almost zero keyboard bindings
20:35
I'm assuming you're constantly swapping focus between the emulator and the tracker?
20:35
I will try to play around with it tonight and see if I can figure anything out...
20:35
Which buttons are you holding most?
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Fouton (PugHUD) 2017-12-04 21:25
arrow keys, h j k u
21:25
my only keybinds
21:25
but like... my arrow keys are literally selecting them on my screen
21:26
its like windows has its own selection settings going on
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EmoSaru 2017-12-04 21:28
Selecting what on screen?
21:28
I will play around on my end
21:28
As soon as I get the new window stuff pushed
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Fouton (PugHUD) 2017-12-04 21:43
each icon
21:43
it like... sorta tries to select it, and then hitting enter turns it on
21:43
like its replacing clicks somehow
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EmoSaru 2017-12-04 21:43
INTERESTING
21:43
Okay, the items, right?
21:43
I know why that's happening
21:43
Can fix 👍
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Fouton (PugHUD) 2017-12-04 21:43
perfect 😃
21:44
I unfortunately have a habit of swapping back to the emulator from time to time and it causes that to come up when I do (edited)
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EmoSaru 2017-12-04 21:44
makes total sense
21:44
please buy a controller
21:44
but makes total sense
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Fouton (PugHUD) 2017-12-04 21:44
I own one >.>
21:44
they hurt my hands
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EmoSaru 2017-12-04 21:44
🤔
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jaysee 2017-12-04 21:44
probably need to make a handle for when someone completely breaks the json files :p
21:45
I forgot a comma and it crashed 😄
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EmoSaru 2017-12-04 21:45
Wow, it crashed?
21:45
I would expect it to silently fail but not crash
21:45
Which file had the error in it?
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jaysee 2017-12-04 21:45
and wouldn't load until I fixed my error
21:45
i think items.json
21:45
or locations.json
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EmoSaru 2017-12-04 21:46
interesting, okay, I'll check the exception handling around those, thanks for the heads up
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GameDevBrian 2017-12-04 22:02
So all I get when I boot up emu tracker is a black screen on windows 8.1
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EmoSaru 2017-12-04 22:03
That is expected as of the last patch I release
22:03
Please righ click on the gear icon in the bottom left, and choose Packages > Manage Packages
22:03
You can download the open mode pack there, and it will activate
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GameDevBrian 2017-12-04 22:04
ah I find that to be very non user friendly just as a piece of feedback
22:04
thank you for the quick reply however
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EmoSaru 2017-12-04 22:05
I do too. There were a set of introductory dialogs that directed you there, but for some reason they were causing issues for a small subset of users and preventing them from progressing. It's an issue I'm going to be looking into improving in a different way.
22:05
No problem!
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GameDevBrian 2017-12-04 22:05
Sounds great keep up the good work 😃
22:06
I'm curious why you chose right click instead of left click on the gear though
22:07
I probably would of figured that out if it was a typical left click
22:07
Not hating just trying to provide user feedback
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EmoSaru 2017-12-04 22:08
It's because of its current location relative to the item tracker, and the possibility of problematic misclicks. That said, there is a modified window layout that will be getting released tonight, that involves a custom window template. In that version, the gear (and a couple of other things) will be relocated to the window's title bar, and become left clickable
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GameDevBrian 2017-12-04 22:09
great don't let me keep you from that then
22:09
Great work and I hope I didn't come off as someone complaining
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EmoSaru 2017-12-04 22:09
Oh not at all
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GameDevBrian 2017-12-04 22:09
Just want it to be easy for everyone to use.
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EmoSaru 2017-12-04 22:09
I welcome all feedback. I'll even address most of it, lol 😉
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GameDevBrian 2017-12-04 22:10
Welp off to a rando run for practice for me have fun!
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EmoSaru 2017-12-04 22:10
There's also documentation coming, but I've been sick lately, so it;s been slow going. There's a lot going on under the hood here. GL on the run!
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GameDevBrian 2017-12-04 22:10
Sorry you were sick 😦
22:11
ok quick question
22:11
sorry
22:12
I seemed to have right clicked on locations on the map and they vanished
22:12
how do I reset the map?
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EmoSaru 2017-12-04 22:12
F5 is a full reset
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GameDevBrian 2017-12-04 22:12
cool thanks!
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EmoSaru 2017-12-04 22:13
You can also hit F11 to toggle all locations (even completed ones) visible, at which point you can dive into the location and unclear the chests
22:13
Undo for accidental clears is also on my list to improve, fyi
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GameDevBrian 2017-12-04 22:13
yeah maybe just make it another left click or something I don't know up to you \ o /
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EmoSaru 2017-12-04 22:15
The complicated bit isn't the input for it. There are certain features of the tracker where clearing a location has side effects, so deciding what should happen in those cases is non-trivial. Almost any solution has drawbacks, so I'm waiting until I decide which one I hate least and then it will be quick to implement.
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Fouton (PugHUD) 2017-12-04 22:16
Should you add a thing to the start screen that says "Load a Package through the Gear icon" if it somehow doesnt have one loaded?
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EmoSaru 2017-12-04 22:16
That's along the lines of what I'm planning to do, but it's a little bit more complex than that, because of what's ACTUALLY being rendered with no pack installed. 😃
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EmoSaru 2017-12-05 01:51
FYI, this particular UX issue has been addressed in the new version I just released. 😃 See #announcements for details. I also fixed your keyboard problem @Fouton (PugHUD)
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Fouton (PugHUD) 2017-12-05 04:40
Woo! 😃
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Xombiepunk 2017-12-05 07:10
So for some strange reason since the update emotracker just displays as a black screen in OBS ;_;
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jaysee 2017-12-05 07:37
Have you tried setting up the window capture again from scratch?
07:38
Xsplit always defaults to the wrong window of emo tracker every time it loads up for me
07:38
Obs may be trying to do the same thing
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Noraystra 2017-12-05 07:59
yeah OBS has the same type of issue for me
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Noraystra 2017-12-05 08:17
It was working 2 days ago i have tried doing a fresh window capture
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jaysee 2017-12-05 08:20
Press f2 and see if you can capture that window
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Noraystra 2017-12-05 08:21
nothing happens when i hit F2 with the tracker
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jaysee 2017-12-05 08:21
Okay. F3 then
08:21
One of the first 4 should open broadcast view
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Noraystra 2017-12-05 08:22
ok i closed it and opened it again and it worked
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jaysee 2017-12-05 08:22
Everything or just the broadcast view?
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Noraystra 2017-12-05 08:22
and i can capture the brodcast window onlyu
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jaysee 2017-12-05 08:23
Nice
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Noraystra 2017-12-05 08:23
thats good enough for me i dont need to display the map on stream
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jaysee 2017-12-05 08:23
Back to waiting for emo to wake up
08:23
Do you capture pinned locations?
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Noraystra 2017-12-05 08:24
i dont I liked having the maps up and actualy wanted a way to turn the pinned locations bar off but i can work like this
08:25
i have a realestate issue with my screens when i race
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jaysee 2017-12-05 08:25
Keep in mind, there's nothing clickable on broadcast view
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Noraystra 2017-12-05 08:25
yeah
08:25
moving to suggestions
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jaysee 2017-12-05 08:26
So you just want to use the items only pack rather than open mode pack (edited)
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Noraystra 2017-12-05 08:27
i like the maps for me right now i just put kinda what i am looking for in suggestions
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EmoSaru 2017-12-05 09:55
Interesting - not sure why’d you’d have issues, but I will test capture on my end. It was working for me last night, but I’ll play around. Being able to capture at least the broadcast window is obviously fairly important. 😉
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EmoSaru 2017-12-05 10:07
@Noraystra I found the issue with being unable to capture the main window - OBS apparently cannot capture windows that support potential transparency. That flag is no longer necessary due to some other fixes I made, so I've just published a tracker update that will restore the ability to capture the full window in OBS. Thanks for reporting it!
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Xombiepunk 2017-12-05 10:53
Whoooo!
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Fouton (PugHUD) 2017-12-05 12:02
I dont know if Id consider this a bug, but I cant resize the items-only window, and the title bar kinda forces it to be extra large when unnecessary. It might be good to have some sort of ability to let the title bar not HAVE to include the whole title of the package
12:03
(this seems to be a thing in the resizable packages though) (edited)
12:07
The F5 to reset does not work when maps are sorted vertically? Very odd behavior (edited)
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jaysee 2017-12-05 12:08
Items only is a fixed window pack.
12:08
You'll have to edit the json manually for it
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Fouton (PugHUD) 2017-12-05 12:09
is there a way to edit it so that the title bar doesnt force size while keeping the non-resizable box
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jaysee 2017-12-05 12:09
You'll need EmoMagic™
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EmoSaru 2017-12-05 12:51
The title bar affecting the size of non-resizable packs is a known bug, and I was sad to release it that way. (edited)
12:51
I'm still researching ways to deal with it.
12:52
That vertical orientation F5 bug is... bizarre
12:52
I just reproduced it, fixing now
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EmoSaru 2017-12-05 13:04
@Fouton (PugHUD) F5 in vertical mode is fixed - next time you start the tracker you should get an update.
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Fouton (PugHUD) 2017-12-05 13:10
😃
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jaysee 2017-12-05 13:10
🐛
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EmoSaru 2017-12-05 14:56
@jaysee Okay, so I've found a solution to the title bar affecting the size of non-resizable layouts, BUT it will require the pack author to explicitly set the width on the root element of their layout(s) if they want to truncate the title. I think this is pretty reasonable, in the grand scheme of things. (edited)
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EmoSaru 2017-12-05 15:08
I've released a new version of the tracker, as well as update the items only pack, with this fix
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jaysee 2017-12-05 15:12
Can I disable tooltips?
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EmoSaru 2017-12-05 15:12
On the items? Not currently
15:13
I'm mixed on them, tbh
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jaysee 2017-12-05 15:13
I'm mixed on "FML" or "Please, no" 😛
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EmoSaru 2017-12-05 15:13
lol
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jaysee 2017-12-05 15:13
I think they're good for newer people
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EmoSaru 2017-12-05 15:14
I've decided that until I can make them optional, they shouldn't be there
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jaysee 2017-12-05 15:15
Looking slick though. I like the new buttons
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EmoSaru 2017-12-05 15:18
Update pushed to disable the item tooltips. I will make them optional at some point
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jaysee 2017-12-05 15:22
Windows is constantly trying to block EmoTracker. go beat up microsoft and tell them to stop it hollowdab
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EmoSaru 2017-12-05 15:29
I believe that is a certifcate issue
15:29
I'm actually in the process of setting up a legal entity so that I can get a signing certificate from a trusted authority
15:29
But that takes time and money, amongst other things
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Fouton (PugHUD) 2017-12-05 16:14
resizing is good stuff 😃
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xX_penguins_Xx2 2017-12-08 11:50
btw quick logic bug for the open mode logic. you should check that you have the ability to damage the boss before marking it as able to be completed. for instance lift1, mirror, lamp marks ToH green even though i physically have no way to hurt moldorm. at best in this case it should be yellow as i can use bombs to traverse the dungeon. i know this is trivial, but i was wondering why a dungeon was green when i didn't think i could complete it and went to the boss thinking well maybe the fire rod works and i didn't know that and i was unable to hurt the boss.
11:52
this wouldn't affect gated dungeons such as PoD where you would need to hammer to get to helmetsaur king anyway
11:52
soo you should be expected to be able to kill the boss.
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EmoSaru 2017-12-08 11:54
It's a fair point. There's an interesting situation here, especially given the variety of ways that some bosses can be damaged - how many do you handle, as some of them are SUBSTANTIALLY more difficult than others. I can certainly add the weapon requirements, but I also wonder at what point it's like, the user does need to apply some knowledge to the problem.
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xX_penguins_Xx2 2017-12-08 11:57
yeah i figured there needs to be some sort of user experience that goes there. and it really only affects you if you're swordless / weaponless.
11:57
in my case i had the fire rod and saw it green and thought does fire rod hurt moldorm? cause i've never tried.
11:57
got to him and realized i couldn't hurt him with bombs or fire rod.
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EmoSaru 2017-12-08 11:57
There are things I could imagine adding - difficulty indicators, etc. - but there's a fine line between adding useful information and making the location tiles harder to read
11:58
We could use the sequence break methodology, to indicate difficulty, but that's misleading at best
11:58
The logic is perfectly fine with e.g. Fighter Sword + Hammer + Bombos Kholdstare
11:59
Or even just hammer+ bombos, lol
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xX_penguins_Xx2 2017-12-08 11:59
well
11:59
hammer + bombos you can
11:59
cant*
11:59
cause you need sword to cast
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EmoSaru 2017-12-08 11:59
ah, true
11:59
Which is actually accounted for
11:59
So, thinking about it now
11:59
This is really a tower of hera issue
12:00
And a desert issue
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xX_penguins_Xx2 2017-12-08 12:00
hmmmm... can you hurt trinex's main body with fire rod / ice rod?
12:00
or bombs?
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EmoSaru 2017-12-08 12:00
No, but the hammer is required to open the dungeon
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xX_penguins_Xx2 2017-12-08 12:00
oh yeah
12:00
duh lol
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EmoSaru 2017-12-08 12:01
The options for those two bosses are interesting though
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xX_penguins_Xx2 2017-12-08 12:01
anyway just something i noticed yesterday.
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EmoSaru 2017-12-08 12:02
I believe they can both be beaten by, e.g. somaria
12:02
This is also a thieves issue, actually
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xX_penguins_Xx2 2017-12-08 12:03
it's something i'd have to open the practice rom with to see what weapons work on those three bosses
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EmoSaru 2017-12-08 12:03
Yeah, that's something I can play with
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xX_penguins_Xx2 2017-12-08 12:04
it's odd to not have a weapon for very long... but when it happens the logic does show green. so i wanted to point it out. hope your day is going well =3
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EmoSaru 2017-12-08 12:04
For sure, I'll be thinking about this
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xX_penguins_Xx2 2017-12-08 12:06
TT shows green with boots, lift2, pearl. not sure if blind can be hit with bombs but that would be a gross fight anyway if he could
12:07
i think it would be yellow as you also need the hammer to check big chest
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EmoSaru 2017-12-08 12:09
It shows green because the boss is (as currently set) green, and the dungeon is sequence breakable, if either were inaccessible, it would be orange. There is no gurantee that there is an item in the big chest, which is why it's sequence breakable. (edited)
12:10
There are plusses and minuses to showing the maximum of the "accessible" levels, it's not cut and dry
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Espeon 2017-12-08 16:02
DP should require a sword, hammer, either cane, the bow or either rod, since the logic doesn't require a bomb kill iirc (I'll look through the code in a sec)
16:02
Hera is sword or hammer
16:03
TT is sword, hammer, or either cane
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EmoSaru 2017-12-08 16:03
Yeah, this is something I'm going to address tonight
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Espeon 2017-12-08 16:03
I think that's it
16:03
that are relevant
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EmoSaru 2017-12-08 16:03
Yeah, that was the conclusion I came to as well
16:03
Everything else requires the weapon to even gain entry
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Espeon 2017-12-08 16:03
technically DP can be completed with bombs alone but that's not in logic iirc
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EmoSaru 2017-12-08 16:04
I might make it sequence breakable, but it's a bit dubious
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Espeon 2017-12-08 16:05
the DP logic is indeed as above
16:06
TT should be yellow once you have 1 item left and hammer is not acquired
16:06
(addressing prior point)
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xX_penguins_Xx2 2017-12-08 16:06
i'm conflicted on the bombs.. ultimately it's up to emo.
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EmoSaru 2017-12-08 16:06
@Espeon That type of logic is not currently supported (edited)
16:06
So that won't be happening in the near future
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Espeon 2017-12-08 16:06
oh ok
16:06
that's fine
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xX_penguins_Xx2 2017-12-08 16:07
to me DP should be green if you can do it with bombs. it would suck but you can always farm bombs so it's "possible" and you're not really "breaking" the game doing it
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Espeon 2017-12-08 16:07
you may have to burn bombs previously to kill popos
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xX_penguins_Xx2 2017-12-08 16:07
just another strat... like silverless MS gannon
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EmoSaru 2017-12-08 16:07
Green is "completable in logic"
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Espeon 2017-12-08 16:07
so you might be going up against lanmos with 7 or even 6 bombs
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EmoSaru 2017-12-08 16:07
So if bombs aren't in the logic, it won't be green
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Espeon 2017-12-08 16:08
and each one requires 4 bombs iirc, so it'd be absurdly hard and require many multihits
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xX_penguins_Xx2 2017-12-08 16:08
like i said the decision is emo. i just wanted to point it out
16:09
as long as she knows about it she'll find a way.
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EmoSaru 2017-12-08 16:09
...or decide it's not worth it, lol
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xX_penguins_Xx2 2017-12-08 16:09
i guess that's one way
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EmoSaru 2017-12-08 16:09
Like, that's a thing that I would add to a list, and mark it as the lowest priority thing to work on lol
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xX_penguins_Xx2 2017-12-08 16:09
lol
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EmoSaru 2017-12-08 16:10
Speaking of which, I am working this weekend on setting up a publicly visible issue list
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xX_penguins_Xx2 2017-12-08 16:10
you mentioned maybe getting a jira thing going
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EmoSaru 2017-12-08 16:10
Yeah, that's looking like the best option
16:10
And confluence for documentation
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xX_penguins_Xx2 2017-12-08 16:10
that would be sweet
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EmoSaru 2017-12-08 16:10
What that means is that I'm probably going to be fishing for $20 in donations every month, lol
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xX_penguins_Xx2 2017-12-08 16:11
seems reasonable
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EmoSaru 2017-12-08 16:11
Yeah, it's very achievable
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xX_penguins_Xx2 2017-12-08 16:12
i wonder if a donate button on the title of the program would "monetize" it and get you in trouble with your work...
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EmoSaru 2017-12-08 16:12
There is no way in hell I am adding a donate button in the program
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xX_penguins_Xx2 2017-12-08 16:12
i would assume thats a very dark grey line
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EmoSaru 2017-12-08 16:12
Very very dark
16:13
I am treating my tracker as a byproduct of my streaming work
16:13
So, any donations to my stream will go towards that
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xX_penguins_Xx2 2017-12-08 16:13
oh gotcha that makes sense
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SakuraTsubasa 2017-12-08 17:19
hmmm... I got tagged in here but I cant find a tag
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xX_penguins_Xx2 2017-12-08 17:19
it was deleted
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EmoSaru 2017-12-08 17:19
It was about S.R.L. - the posts have been deleted
17:19
(and moved to your discord)
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jaysee 2017-12-08 20:47
I vote everything should be green! CatBoo
20:47
Linkter green
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EmoSaru 2017-12-08 20:49
lol
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ozipone 2018-01-10 04:35
I just did one keysanity seed using the tracker and found some things to be off. If i tracked right there is one too many chests in TR and one too few in SP on the tracker. Also I believe this is a design decision but you mark PoD fully clearable with 4 small keys while it is possible to use keys wrong and need all 6. Using the keys wrong is in the logic so I would make it need 6 for white text and less than that should be yellow. This is not a bug but you could also divide PoD into smaller portions in the tracker so newer players could use the tracker more efficiently to see what areas they have done and where are more chests
04:38
Also another note. I don't like the fact that the lower bar gets stretched when you have big amount of pins used. That automatically makes the map smaller and moves the item tracker so it messes up with stream setups if you want to have only the item part on stream.
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Noraystra 2018-01-10 04:44
there is a brodcast view for the items only that you can pop out and it will update from the tracker...dont remember the key but thats what i do and then capture that window
04:45
F2 is the key
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ozipone 2018-01-10 04:46
Oh thanks. That's great
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Noraystra 2018-01-10 04:47
😃
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ozipone 2018-01-10 04:47
It also seems to show two of the latest pins. Interesting
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Noraystra 2018-01-10 04:48
oh i just noticed that
04:48
i assume that you could just crop that off
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ozipone 2018-01-10 04:49
Yeah. It shouldn't be any problem
04:51
If someone would want to stream the map part too then that isn't enough though. For me it would be okay since I don't have interest in showing the map but someone else might
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Noraystra 2018-01-10 04:52
i do several crops to show the maps and then use the pins sparringly
04:52
but yeah its kinda a thing
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ozipone 2018-01-10 04:53
Yeah. I noticed it because I pinned every dungeon where I had to leave items behind
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EmoSaru 2018-01-10 10:06
You can customiZe the broadcast view with an override
10:06
And the map can actually be added to it
10:06
Check #general-support , I think I posted an example of how to display a map in there
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Espeon 2018-01-15 15:22
someone brought up in the main rando discord that ice palace does not have logic for the cane of somaria
15:23
cane may be required for the dungeon, so it should be treated like the hookshot for IP
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EmoSaru 2018-01-15 16:23
Noted 👍
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LiminalityCarb 2018-01-17 10:23
As another bug. I think the chest count for swamp palace is off in keysanity. It has: 1 enterance, and 7 dungeon. But isn't it 8 in the dungeon? (1 behind bombable wall, one south of big key chest, 2 on the left side of the dungeon, the big chest itself, 2 flooded on the way to argus, and 1 from the movable block on the way to argus) Or am I failing basic math here as I admittedly have done in the past
10:24
9 overall if you include the enterance chest, 10 locations I think for the entire dungeon? (I haven't had the compas while in tehre for a while admittedly)
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EmoSaru 2018-01-17 10:25
I will double check tonight. It’s entirely possible.
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ozipone 2018-01-17 10:25
I actually posted about this on January 10. If you scroll up a bit there's other stuff too
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EmoSaru 2018-01-17 10:26
So you did
10:27
I have v28 updates to do, so this will get addressed with those
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LiminalityCarb 2018-01-17 10:27
ah, okay. thanks
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Noraystra 2018-01-17 14:40
when i download the updates for items only, keysanity and keysanity items only the downloader freaks out and well
14:41
restarting the app fixed it
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EmoSaru 2018-01-17 14:41
Hmmm
14:41
I did not run into that in testing, but I will take a look. I'm glad restarting fixed it for you.
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LiminalityCarb 2018-01-17 14:45
odd... after updating i hit f5 and it crashed? going to see if that happens again.
14:45
okay, only happened that one time i tseems
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EmoSaru 2018-01-17 14:46
One thing that happened is that I renamed the existing pack, rather than forking it, for the update.
14:46
That may have caused issues.
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LiminalityCarb 2018-01-17 14:53
ahh okay
14:53
well thansk for all the fixes
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Akash 2018-01-17 18:27
I also had that downloader issue and then the tracker crashed
18:28
Also after restart the keysantiy items only pack is downloading but not installing
18:29
Worked after 2nd restart
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EmoSaru 2018-01-17 18:31
Fascinating
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ozipone 2018-01-18 03:25
I just updated the packs and had similar issues. Package manager stretched and had to try the download for keysanity (light) couple times until it actually installed
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JRJathome 2018-01-18 08:26
Also having the same issue. Got the keysanity and open modes installed, but the items only packs won't install.
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EmoSaru 2018-01-18 10:31
Apparently restarting fixes it, but I’m going to be trying to dig into this tonight.
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xX_penguins_Xx2 2018-01-18 11:48
@EmoSaru i just had the same thing happen as Norastra. also the updater does not work for me in general. my packages are always in a state of update available.
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EmoSaru 2018-01-18 11:56
And restarting does not fix it?
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xX_penguins_Xx2 2018-01-18 11:57
restarting fixes the freak out.. however still cannot update my packages
11:57
thinking i might remove the packages and take a backup of my overrides first
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EmoSaru 2018-01-18 11:57
The good news is that in all likelihood you have the correct package versions
11:57
Check the name of the package
11:57
When it’s displayed in the title bar or the installed packs menu (edited)
11:58
If it says v28 or has no version, you’ve got the right pack and it’s strictly an updater issue
11:59
The bad news is that this updater issue is mysterious
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xX_penguins_Xx2 2018-01-18 11:59
naw they all says v27 on the title bar when selected
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EmoSaru 2018-01-18 11:59
Hmmmmm
11:59
Okay and you hit the update button for everything
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xX_penguins_Xx2 2018-01-18 11:59
yesm
12:00
the only one that updated correctly for me is the keysanity items only.
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EmoSaru 2018-01-18 12:01
Had you modified any of the packages directly, or just used overrides?
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xX_penguins_Xx2 2018-01-18 12:01
just using overrides
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EmoSaru 2018-01-18 12:01
Also, had you overridden any manifest.json files, possiby?
12:01
Maybe by extracting packages into overrides?
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xX_penguins_Xx2 2018-01-18 12:02
nope just used the overrides is all, i know i had started working on modifying a package at one point but you had said it would be best to just override so i stopped.
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EmoSaru 2018-01-18 12:02
Okay
12:02
In your case to get you going, I recommend deleting the zip files in your packs directory
12:03
You do not need to do anything to your overrides
12:03
Just delete the zips and redownload the packs
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xX_penguins_Xx2 2018-01-18 12:03
gotcha i'll give it a shot here and let you know
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EmoSaru 2018-01-18 12:03
Let me know
12:03
Thanks
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xX_penguins_Xx2 2018-01-18 12:07
okay that worked just fine.
12:08
i would like to point out that my openmode v27 was in an extracted form "non zipped folder" that may have something to do with the updater issue
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EmoSaru 2018-01-18 12:10
That definitely was part of it
12:11
Folders override zips
12:11
They’re intended primarily for development (edited)
12:11
The updater doesn’t deal with them
12:12
After the updater downloaded you probably had a folder and a zip
12:12
But the updater saw the old version from the folder
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JRJathome 2018-01-18 12:19
Aha! That was my issue too. Whoops.
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fylion 2018-01-20 19:55
Fat fairy logic includes the following, which is correct: "aga1,pearl,hookshot,flippers,mirror,crystal56:2" Shouldn't it also include this: "aga1,pearl,hookshot,lift1,mirror,crystal56:2" Which is just the same access to DW, but using Glove instead of Flippers to get around to the Bomb Shop.
19:55
Or am I derping on something?
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LavanFirestorm 2018-01-20 22:30
That logic sounds right fylion.
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EmoSaru 2018-01-21 01:38
I will double check this, and issue a fix
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Akash 2018-01-22 12:34
It looks like the big key requirement for the desert big chest and boss is missing
12:35
in the keysanity package at least did not check the others
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EmoSaru 2018-01-22 12:36
I’ll double check, thanks for reporting!
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Fouton (PugHUD) 2018-01-23 15:18
15:19
not Aganhim
15:19
😛
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EmoSaru 2018-01-23 15:21
Bah
15:21
It's a silly name anyway, lol
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Fouton (PugHUD) 2018-01-23 15:23
It is
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deldelda 2018-01-25 13:30
so uh the title bar is a little glitched for me. doesn't affect functionality tho. I guess my Windows is lacking some sort of text package?
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EmoSaru 2018-01-25 13:31
Uhhhh
13:31
Yeah, you appear to be missing some of the dings fonts, weirdly
13:31
What version of Windows are you on?
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deldelda 2018-01-25 13:34
7 professional, service pack 1
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EmoSaru 2018-01-25 13:34
Hmm, okay
13:35
When I get home today, I will collect and post the necessary fonts for you to try
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deldelda 2018-01-25 13:35
ohtay
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fylion 2018-01-25 13:46
oh, heh
13:46
I just thought those were placeholder boxes that were going to have something else put in later.
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EmoSaru 2018-01-25 13:55
Nope, lol
13:56
It should look like this:
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fylion 2018-01-25 13:56
ooh, stuff.
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EmoSaru 2018-01-25 13:56
What version of windows are you on?
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fylion 2018-01-25 13:56
I'm also on 7Pro SP1
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EmoSaru 2018-01-25 13:56
k
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EmoSaru 2018-01-25 14:04
For those of you having font issues in the title bar, please try installing/updating with this font, and reporting back
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deldelda 2018-01-25 14:07
odd ... when I double-clicked on it, windows told me segoe ui was already installed, but I said to overwrite anyway. now the problem is fixed! SP1 must have an older version of the font or something.
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fylion 2018-01-25 14:13
Can corroborate.
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EmoSaru 2018-01-25 14:13
Yup, glad that worked
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Clifford 2018-01-29 19:14
With mirror and no weapons Tower of Hera is showing as completable. Shouldn't it be orange?
19:15
well also gloves and lamp
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Deleted User 2018-01-29 19:15
Open mode?
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Clifford 2018-01-29 19:15
ya
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Deleted User 2018-01-29 19:16
ToH can be fully cleared when you have gloves, lamp, and mirror (to get there), and a weapon to kill Moldorm
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Clifford 2018-01-29 19:16
exactly
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Deleted User 2018-01-29 19:16
Hammer works
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Clifford 2018-01-29 19:16
no weapon
19:16
literally just the mirror, gloves, and lamp
19:17
it's still green
19:17
hence #core-bugs
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Deleted User 2018-01-29 19:17
There are probably other items that hurt him too. Maybe even bombs, though that does sound awful
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Clifford 2018-01-29 19:17
do bombs damage moldorm?
19:17
I didn't think so
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Noraystra 2018-01-29 19:18
i think so but most trackers wont count bombs as a viable kill source...ie landmolas
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ozipone 2018-01-29 19:18
hammer and sword are the only weapons
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Clifford 2018-01-29 19:19
yah just tested. 0 damage
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Deleted User 2018-01-29 19:20
Post some screenshots of your view and inventory. Emo can take a look at it.
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EmoSaru 2018-01-29 19:21
Eh, I believe it. I’ll get it patched.
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JRJathome 2018-01-29 19:22
Double check Blind and Lanmolas too. I'm seeing the same thing with their logic.
19:23
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EmoSaru 2018-01-29 19:23
Yeah, I’ll do a pass on boss requirements in general
19:24
TR is safe, but the rest need a look
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JRJathome 2018-01-29 19:31
Looking back, my comment sounds rather demanding. Sorry.
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EmoSaru 2018-01-29 19:41
Don’t worry, I didn’t take it that way
19:41
You’ll know if I ever get actually annoyed when I start freezing your ass out, lol
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JRJathome 2018-01-29 20:59
Ok, I just know I tend to word things the wrong way.
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EmoSaru 2018-01-29 21:04
Nah, it's appreciated, but you're good
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LiminalityCarb 2018-01-30 08:44
I apologize if this has already been mentioned, but I've noticed a bug with the Keysanity pack. It says that I can complete all of Desert when I lack the big key, but you need the big key to get to the boss.
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EmoSaru 2018-01-30 09:27
Yeah, this has been mentioned (along with a couple of other things). I’m hoping to release a pack update tonight.
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Deleted User 2018-01-30 23:21
Ha. I came in here to mention that DP is green without the big key in Keysanity. So...confirmed!
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EmoSaru 2018-01-30 23:22
I released a pack update earlier today that should have fixed that?
23:22
Check and make sure you don't have a package update available, and if it's still occurring, please let me know
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Deleted User 2018-01-30 23:24
I have not updated (edited)
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EmoSaru 2018-01-30 23:25
kk
23:25
once you do, definitely let me know if that's still an issue
23:25
I have found an additional bug related to the big key in swamp being missing not making swamp's dungeon section yellow
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takeru 2018-01-31 00:24
keysanity pack: arrgus showing as beatable without hammer
00:25
(also says all chests in dungeon are unobtainable without hammer, one is available past the entrance one, but idk how much of a pain that would be to fix) (edited)
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EmoSaru 2018-01-31 00:33
Yeah, that chest is a giant pain in the butt unless I split it out into its own section
00:33
Which is annoying
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takeru 2018-01-31 00:35
trying to remember what the other thing was, though you may have gotten it already
00:35
lemme go look at dms again
00:37
might have been the swamp thing about colors, idr
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Deleted User 2018-01-31 00:39
Installed the updates and DP is good
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EmoSaru 2018-01-31 00:41
👍
00:41
I'm fixing swamp palace issues now
00:41
As well as resolving some neat stuff 😃
00:41
Expect updates either laaaaate tonight or tomorrow
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ozipone 2018-01-31 13:43
I noticed that IP and Swamp are green (fully clearable) even if you don't have big key
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EmoSaru 2018-01-31 13:51
I have fixes coming for both of those, probably tonight. I actually made them last night, but I need to finish an app update to support some other stuff coming in that pack update. (edited)
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ozipone 2018-02-01 01:12
Not sure if I understood the announcement correctly but the keysanity changes show only on the item only package for me. So not the light with map.
01:12
Also I noticed that IP is clearable without firerod and sword if you have bombos
01:17
Actually it looks like TR and MM also have no sword requirement in the light keysanity package
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EmoSaru 2018-02-01 01:40
WTF, that had been fixed before (edited)
01:40
FYI, if you've done overrides to tracker_layout and broadcast_layout, you're existing layouts will not change (edited)
01:41
you'll need to use the codes I mentioned in the announcement, or you'll need to rexport and reapply your changes
01:41
I specifically did not want to do something that would change people's customized layouts
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ozipone 2018-02-01 01:41
Is overriding something that I can do directly from the program? I haven't changed any files or anything in folders. (edited)
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EmoSaru 2018-02-01 01:42
Check in your Documents/EmoTracker/user_overrides folder
01:42
if you have one
01:42
and see if anythign has been exported for keysanity light
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ozipone 2018-02-01 01:43
Ok. Seems like there is a folder
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EmoSaru 2018-02-01 01:43
is there anything inside of it?
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ozipone 2018-02-01 01:43
broadcast_layout, items and racker_layout
01:43
json
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EmoSaru 2018-02-01 01:43
okay yeah, at some point you exported overrides then
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ozipone 2018-02-01 01:44
Ahh. ok. So It's enough if I delete those and reopen the tracker?
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EmoSaru 2018-02-01 01:44
yeah, although you can also just hit f5
01:44
no need to relaunch
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ozipone 2018-02-01 01:45
Okay. So I did that and currently MM is green without sword. Same for TR
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EmoSaru 2018-02-01 01:46
yeah, I'm not sure what happened there
01:46
I'm fixing now
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ozipone 2018-02-01 01:48
Now the bomb and bow changes are here.
01:49
oh btw. Just noticed that Mothula/SW doesn't have any sword requirements either
01:49
Hera doesn't have weapon requirement for Moldorm
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EmoSaru 2018-02-01 01:49
There is a bug in the new sword
01:49
I am fixing (edited)
01:49
gimme a minute
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ozipone 2018-02-01 01:50
So it somehow assumes you have a sword even if you don't. That would make sense
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EmoSaru 2018-02-01 01:50
yes
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EmoSaru 2018-02-01 01:57
I just published an updated package. If you restart the tracker, you'll see it available.
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ozipone 2018-02-01 02:00
All good now
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EmoSaru 2018-02-01 02:00
👍
02:00
Thanks for reporting it
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ozipone 2018-02-01 02:00
No problem. Thanks for the work you put in
02:03
Hmm. I'm sorry to say this but I fiddled with something and found a little thing again
02:04
If I give myself Aga tower keys, Lamp and Cape it tells me I can get the back chest but not the front
02:04
giving sword on top of that makes front chest available
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EmoSaru 2018-02-01 02:05
Hmm
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ozipone 2018-02-01 02:06
Another thing that I noticed regarding Aga tower. I believe that the first chest is actually before any dark rooms so lamp shouldn't affect that. Or is the very second room dark?
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EmoSaru 2018-02-01 02:06
no you are correct
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ozipone 2018-02-01 02:10
This is a bit nitpicking but I noticed that Aga itself is marked white (beatable without glitches?) even if you don't have the lamp (got keys and sword+cape). Not that it really matters since people should notice the need of lamp from the second chest
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EmoSaru 2018-02-01 02:12
Fixed. And now I'm done making changes for tonight, because it's bedtime. 😃
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ozipone 2018-02-01 02:13
Oh yeah. Have a good night. Let's see if I find new stuff in my next tournament match
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EmoSaru 2018-02-01 02:14
👍
02:15
The sword was the biggest issue - that needed fixing ASAP. The other things I believe already existed.
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ozipone 2018-02-01 02:15
Probably. Also they are so small that they shouldn't matter that much
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EmoSaru 2018-02-01 02:16
Indeed. Good to have fixed tho!
02:16
Have a good night (or whatever time it is wherever you are)
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ozipone 2018-02-01 02:17
Noon right now. Eastern Europe
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Dudude Dude 2018-02-01 04:18
I just had the issue where a pack wouldn't register as having been updated after hitting download, but it fixed itself by deleting the extracted version of the pack I had in the EmoTracker/Packs folder. So succesfully updated on my end, just hoping this'll help with finding the root cause of the issue.
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KHRoxas 2018-02-01 04:44
I had to do that last night too.
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Deleted User 2018-02-01 07:52
I noticed that l can’t update the pack I have loaded. I loaded another pack, then downloaded again and it worked perfect.
07:52
So, all the same “issue”. But to me, it makes sense that a loaded pack won’t update while loaded. Shrug
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KHRoxas 2018-02-01 07:53
I did that too I tried changing packs cuz I thought that may have done it. but nah. closing the program and killing the folder proper did it once it was all said and done.
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Sage Figaro 2018-02-01 09:18
ah.....killing the folder didn't work for me...instead I can't even see the pug hug entries in the package manager anymore and i'm still getting this weird issue on the keysanity items only view
09:18
here is the issue i can't seem to fix on the keysanity items only view
09:19
and here is what the download manager looks like
09:19
that bottom part was fine before i killed the folder, i'm unsure if that file was there before update, and killing the folder removed that json file?
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EmoSaru 2018-02-01 09:31
Hmmmmm
09:34
A couple of things... extracted folder packs will ALWAYS cause problems with updating. They are intended to be a pack development convenience feature, and are not intended to be use generally.
09:35
I have not seen any issues with updating the active pack - I did it last night in testing, so that is strange.
09:36
As for @Sage Figaro, that is very bizarre.
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Sage Figaro 2018-02-01 09:36
yeah i'm not too sure what happened, i figure i should just reinstall the app?
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EmoSaru 2018-02-01 09:36
That would be my first recommendation.
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Sage Figaro 2018-02-01 09:36
kk
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EmoSaru 2018-02-01 09:37
But the issue with the pughud repository not showing is very strange.
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Sage Figaro 2018-02-01 09:38
okay yep there we go it's all good now, sorry about that! i must of deleted something i shouldn't of
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EmoSaru 2018-02-01 09:38
Glad it’s fixed, although that is still very strange.
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clarisdatcom 2018-02-02 13:59
Downloaded the new packs, and while the main tracker window has the new swords, the broadcast window uses the old sword graphic, and does not update. Am I going to have to manually change that?
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EmoSaru 2018-02-02 14:00
If you have exported an override for the broadcast_layout, you will need to manually update that layout
14:00
You can find details of what codes to use in the post in #announcements
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clarisdatcom 2018-02-02 14:01
I'm running default everything. i'll go look over there
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EmoSaru 2018-02-02 14:02
Hmm
14:02
Check to see if you have anything in your Documents/EmoTracker/user_overrides folder
14:02
If you've made no intentional changes, you can just delete the contents of that folder and then hit F5 in the tracker
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clarisdatcom 2018-02-02 14:03
folder empty, but an F5 did work, thanks a lot!
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EmoSaru 2018-02-02 14:03
No problem 😃
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Deleted User 2018-02-02 15:06
To detail my issue, the updater came up normal, and I downloaded PugHUD first. Then when I ttried to update the other packages, I got the weird size issue.
15:06
I had to close the program, download one, then close it again to be able to download the next.
15:06
Got them all updated in the end. Not sure if this helps. (edited)
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LiminalityCarb 2018-02-04 14:21
probably a known bug but just in case: for some reason if there are multiple package updates, i have to restart the application after I download each one or it never actually installs
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EmoSaru 2018-02-04 14:22
in some cases, it is actually installing but failing to upstate the status correcty. In other cases, it's actually failing to install. I'm starting to suspect file locking issues, but I'm not sure what would be causing that at this point.
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LiminalityCarb 2018-02-04 14:25
ah, fair enough. and the fact I have to update when i restart woudl still fall under the case you described i'm guessing, so okay. sorry for the duplicate report then
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EmoSaru 2018-02-04 16:20
No worries! I've been making incremental fixes to try and improve the reliability of that download, but there's a lot going on there, unfortunately.
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Pokedude14 2018-02-05 00:29
When I update my sword on the tracker, nothing happens on the Broadcast view. (And I don't see an overwrite folder nor did F5 work) (edited)
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EmoSaru 2018-02-05 00:36
which pack?
00:42
keysanity light?
00:43
I believe I found the issue with that pack, and just posted an update
00:44
Restart the tracker and isntall the updated pack - it should hopefully resolve the issue.
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Deleted User 2018-02-05 05:19
i noticed a weird thing for me. idk if it was a bug but when i update certain layouts it lile extends the screen out a bit
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Murnco 2018-02-05 07:57
I'm missing a few items in Open Mode with map. Oddly enough they show up fine with item only view.
07:57
07:57
Tried restarting tracker. Reinstalling package and even uninstalling and reinstalling emotracker all together.
08:00
Nevermind. Deleted the packages and overrides from my documents and redownloaded it. Showing up now
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EmoSaru 2018-02-05 10:44
@here - If anybody else experiences @Murnco 's issue above, before you try anything, please ZIP up your Documents/EmoTracker directory and send it to me if at all possible. This is a mysterious one, and I'd like to dig into it more deeply.
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Venoxis93 2018-02-05 10:45
i just reinstalled it when that happened lol
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EmoSaru 2018-02-05 10:47
It's fine - there are versions of this issue related to the app itself that I'm less concerned about, but any version where deleting and re-downloading the PACK would fix it is of great interest to me, mostly because it makes no sense.
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Murnco 2018-02-05 11:26
Might still be in my recycle bin. I'll check.
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EmoSaru 2018-02-05 11:27
Thanks - if you can, DM it to me. If Discord claims it’s too big, if you have somewhere you can put it in the cloud that I can download, that’d be awesome.
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Noraystra 2018-02-09 14:47
the brodcast isnt updating with the new sword stuff
14:48
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JRJathome 2018-02-09 14:50
I'm assuming you have an override for the broadcast layout? You'll have to go into the json and change "sword" to "owsword". (edited)
14:51
Emo implemented the overworld sword sprites as a separate item.
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Noraystra 2018-02-09 14:55
so base config the swords should pass through i would think with out having to edit
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EmoSaru 2018-02-09 14:56
To the best of my knowledge, they are just fine in the base configs
14:57
Pleasde check to make sure whether or not you have a broadcast layout override for the pack in question
14:57
If you don't care about it, just delete it and refresh the tracker
14:57
If you do, and you do care about it, then as @JRJathome said, replace "sword" with "owsword"
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Noraystra 2018-02-09 14:57
😃
14:59
hmm thats odd i swapped it to open and then back to keysanity and it worked
14:59
¯\_(ツ)_/¯
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EmoSaru 2018-02-09 15:00
That makes no sense, but okay
15:00
If that worked, then hitting F5 should also have worked
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Noraystra 2018-02-09 15:00
i must have gotten it in a strange state as i just use it all in its base form
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EmoSaru 2018-02-09 15:00
But it leads me to believe you had made changes, or perhaps a very recently downloaded update didn't refresh the tracker in-place properly
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Noraystra 2018-02-09 15:01
i did just update when i opened it
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EmoSaru 2018-02-09 15:01
k
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ozipone 2018-02-13 03:14
Noticed a small mistake on the tracker. You added the bomb to the top row but in the game it's on the right side of the hookshot and you have it on left. If it is there to make menuing easier then it's just confusing.
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EmoSaru 2018-02-13 03:16
I thought I had issued a fix for this... please double check whether you have the latest versions of the pack installed and whether you have any overrides for your active pack. If not, please let me know which pack(s). I have a few updates pending for tomorrow.
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ozipone 2018-02-13 07:25
My user overrides folder is completely empty. I'll try reinstalling the packs
07:29
Happens in keysanity and open mode. With map and items only
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EmoSaru 2018-02-13 11:12
I released pack updates to address this.
👌 1
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LiminalityCarb 2018-02-19 09:04
I just noticed a keysanity issue with TR. It makes it look like you can clear Trinex with 2 keys and the big key, but you need a minimum of 3 to get to trinex.
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EmoSaru 2018-02-19 11:06
Should be fixed now.
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LiminalityCarb 2018-02-20 07:38
thanks. sorry for not responding earlier
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Fouton (PugHUD) 2018-02-25 14:06
ugh that stupid graphic bug is happening again
14:07
I need to find out whats causing this weird ghosting shit
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JRJathome 2018-02-25 14:32
Found a bug with the shovel and mushroom. When you mark them with an X, the location tracker no longer thinks you have the item and hides the dig spot or potion shop locations respectively. This likely won't be an issue in normal play, but I thought I'd mention it anyway. (edited)
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EmoSaru 2018-02-25 16:26
it's known, and semi-intentional
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JRJathome 2018-02-25 16:39
I was wondering. Is it possible to have the X automatically added to mushroom and shovel when the respective locations are right-clicked and vice versa? I know you've got something similar set up for Aga Tower, but that's a toggle icon instead of a progressive icon.
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EmoSaru 2018-02-25 17:10
That's something that's on my list, and the Aga thing actually doesn't work that way - it just so happens that it kinda looks like it does. 😃
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monty 2018-03-04 17:06
I found the shovel in a chest. I played for a while and was going to digspot
17:07
but the shovel is not in my inventory
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SirLinkalot 2018-03-04 17:07
did you also have flute?
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monty 2018-03-04 17:07
yes
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SirLinkalot 2018-03-04 17:07
it shares the same spot as flute, you have to hit Y i believe to switch between them on item screen
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monty 2018-03-04 17:07
ah okay. thank you
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Quillient 2018-03-04 17:07
he's hiding behind flute, its wither x or y to switch
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monty 2018-03-04 17:07
yes
17:07
correct
17:07
thanks 😄
17:07
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betty 2018-03-10 10:21
Played a keysanity where I had book/gloves. Desert palace was yellow as I didn't have boots. I feel like it should have been orange? Maybe I don't get the diff between orange/yellow quite yet
10:21
Gloves, book, lantern, key, big key
10:21
Seems to make it yellow
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EmoSaru 2018-03-10 10:22
Because the torch item is not necessarily useful, it is lumped in with the rest of the dungeon chests
10:22
It is entirely possible that the dungeon is completable with no consequences, so it’s yellow
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JRJathome 2018-03-10 10:23
Is there a way that pinning a required item to the torch could make it turn orange? Because it currently doesn't do that.
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EmoSaru 2018-03-10 10:23
Not currently
10:24
And there is also no notion of “required item” yet
10:24
And may never be
10:24
Because that is dependent on a dynamic understanding of the seeds requirements in the tracker (edited)
10:24
Which starts to edge in on what I consider cheating
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betty 2018-03-10 10:24
Oh right. I always though yellow required a mini exploit or something (edited)
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EmoSaru 2018-03-10 10:26
The “Sequence break” tag is a bit overloaded, but there are relatively few cases where I use it in this way, and they don’t feel worth adding a whole new tag/color for
10:27
Or making the location denser
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betty 2018-03-10 10:28
Right. So yellow can mean clearable but you can't get certain chests
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EmoSaru 2018-03-10 10:32
Rarely, but yes, kinda. It’s more “completable” in the dungeon case. You can complete the dungeon, but you will miss a location.
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Fouton (PugHUD) 2018-03-12 16:17
Remember when you fixed it so that its not required to have 5 pixel margins
16:18
actually this might not be related
16:18
but for some reason clicking within 5 pixels of the top or bottom border does not trigger item clicks
16:19
seems to potentially be for left and right as well but its hard to tell with my tracker
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EmoSaru 2018-03-12 16:19
Unrelated
16:19
It’s due to the tuned tolerance for getting resize handles on the custom window
16:20
Assuming I’m understanding you correctly
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Fouton (PugHUD) 2018-03-12 16:21
basically theres portions of my items that arent clickable due to being close to the edge
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EmoSaru 2018-03-12 16:22
I can potentially shrink that tolerance for fixed size layouts
16:22
I’ll look into it
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Fouton (PugHUD) 2018-03-12 16:22
Alrighty
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JRJathome 2018-03-13 22:29
Ice Palace logic doesn't seem to account for the fact that you need a sword to use bombos.
22:33
The pin is green with mitts, bombos, pearl, flippers, hammer, and hookshot
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EmoSaru 2018-03-13 23:05
Which pack? I swear I’ve fixed that st least once.
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JRJathome 2018-03-13 23:06
Open pack. I'll double check to make sure I don't have an override. pretty sure I don't.
23:07
I did, but deleting it didn't fix it.
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EmoSaru 2018-03-13 23:07
Hmmm
23:08
Do you have an items.json override still?
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JRJathome 2018-03-13 23:08
Not for that pack.
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EmoSaru 2018-03-13 23:08
K
23:08
I’ll take a look, thanks for the report
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ozipone 2018-03-14 05:07
It might be a little late but I can confirm that. Works correctly on keysanity pack but open doesn't require sword without fire rod
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SirLinkalot 2018-03-26 07:36
I found a bug in the open mode (v28) pack. Swamp Palace shows as unreachable unless you have Titan's Mitts or Hammer. I was running a seed yesterday where I was forced through Aga1 with flippers, hookshot, and mirror which is enough to at least get into Swamp and check the first chest that could potentially have an item which turned out to be my first gloves upgrade.
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EmoSaru 2018-03-26 13:27
I thought that was fixed a few versions back, but I will double check.
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ChristosOwen 2018-03-28 04:34
This might have been reported already but if you have chat-hud connected and the internet goes down, the entire tracker crashes and closes. It would be great if instead it just disabled the chat-hud portion of it and let me continue using it offline so you don't have to re-open the tracker and reclick everything (edited)
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EmoSaru 2018-03-28 09:16
Yowza
09:16
I will take a look at this
09:17
It’s likely to be an issue in the twitch integration library I’m using, so it might be a longer term effort to fix. Hopefully it’s not too bad though. 😦
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kb_z 2018-04-16 10:56
I think I found a bug... when maximizing the tracker on a side monitor, the taskbar covers the lower bit of the tracker
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EmoSaru 2018-04-16 10:57
It's a known issue, specific to using multiple monitors with different resolutions. I'm still working out how to retrieve the proper display metrics. (edited)
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kb_z 2018-04-16 10:58
it displays correctly if I only use half-screen tho
10:59
tho, it would be nice if I could make the item tracker a bit larger in this setup
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EmoSaru 2018-04-16 11:00
That is possible via tracker layout overrides.
11:00
There may be examples in the discord here, otherwise people can help you in #customization-support
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kb_z 2018-04-16 11:00
thanks :)
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Fouton (PugHUD) 2018-04-18 12:41
I know its been a while since Ive talked about it, but I have not seen the invisible tracker thing happen for a long long while. I hope it was a graphics driver or something that got updated 😃
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EmoSaru 2018-04-18 13:17
👍
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jaysee 2018-04-18 13:18
I need to find more SnitchbugsGood
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KwehstopherWarken 2018-04-25 20:42
you mean this fouton?
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Fouton (PugHUD) 2018-05-01 06:39
Nah I meant like, literally the window is gone and I have to mouse over icons to make them reappear so that I can find the tracker itself on my desktop lmao
06:39
massively broken drivers
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estragon0 2018-05-02 10:01
i actually have had a weird thing where the broadcast view absolutely refuses to repaint itself if i start it too soon after starting the program itself
10:02
but it's only ever for broadcast view and just hitting F2 twice to close and reopen it always fixes it so it's pretty much a non-issue
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EmoSaru 2018-05-02 11:04
I’ve only ever had the issue where it doesn’t paint itself at all on the initial paint. Doing an action in the tracker that would update it has always fixed it for me.
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Fouton (PugHUD) 2018-05-04 15:22
Somewhere in the SM tracker the cape was broken
15:22
works fine on my original pack
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Fouton (PugHUD) 2018-05-04 20:54
(The issue is that for some reason active cloak is not red) (edited)
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EmoSaru 2018-05-04 21:01
I blame you for giving it to me broken 😃
21:01
I'll look into it
21:02
Can you check for other issues before I dive into it?
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Fouton (PugHUD) 2018-05-04 21:05
Andys full playthrough only found that
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EmoSaru 2018-05-04 21:05
kk
21:05
should be an easy fix
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Fouton (PugHUD) 2018-05-04 21:05
ill update my pack before tomorrow
21:05
and test
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EmoSaru 2018-05-04 21:05
wait, what updates are you gonna do?
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Fouton (PugHUD) 2018-05-04 21:05
nothing
21:06
its just, not my pack thats broken
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EmoSaru 2018-05-04 21:06
lmao
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Fouton (PugHUD) 2018-05-04 21:06
so I gotta update to test
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EmoSaru 2018-05-04 21:06
your pack would be broken
21:06
if you zipped it properly
21:06
and ran against that
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Fouton (PugHUD) 2018-05-04 21:06
I dont get how that breaks it
21:06
all I do is zip it o.o
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EmoSaru 2018-05-04 21:07
1) You keep having the files inside a folder inside the zip. They need to at the root.
21:07
2) Filenames within zip files are case sensitive
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JRJathome 2018-05-04 21:08
Fouton, what program do you use to create the zip file? 🤔
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Fouton (PugHUD) 2018-05-04 21:08
windows
21:08
lol
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JRJathome 2018-05-04 21:09
The right-click menu?
21:10
I ask because I once tried to right-click the pack folder and clicked the option to zip it using 7zip and got the same problem your zip had. I have to go into that folder and select all the contents in order for 7zip to work properly.
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Fouton (PugHUD) 2018-05-04 21:11
Its making an ordinary zip file, I just zip the folder itself
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Tomothy 2018-05-04 21:11
zip the files, not the folder
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Fouton (PugHUD) 2018-05-04 21:11
Yeah Im aware
21:11
Im not like
21:11
having an issue
21:11
Its simply the way I send it isnt the way Emo wants it
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Tomothy 2018-05-04 21:12
got it
21:12
sorry came in at the tail end of that convo
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Fouton (PugHUD) 2018-05-04 21:12
Not entirely sure how file names is the reason why a cape doesnt turn red though
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Tomothy 2018-05-04 21:18
Looking in the pack, your "CapeOfByrna" item uses "img": "images/CapeofByrnaYY.png", for the image, but the file inside the pack is images/CapeofbyrnaYY.png. They are case-sensitive I believe.
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EmoSaru 2018-05-04 21:19
yeah
21:19
that's what I'm gonna fix
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Fouton (PugHUD) 2018-05-04 21:19
its odd that only that one red cape is broken on that though lol
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EmoSaru 2018-05-04 21:19
that's because I fixed the rest
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Fouton (PugHUD) 2018-05-04 21:19
ah
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EmoSaru 2018-05-04 21:19
I missed that one, lol
21:19
no worries, I'll get it fixed tonight
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Cadenza 2018-05-06 16:53
It is not a bug, but I noticed a mistake
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Jewish Justice League 2018-05-06 16:53
dude im right here
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Cadenza 2018-05-06 16:53
swamp palace is not marked as accessible with aga1 defeated, hookshot, flippers, first glove
16:53
and mirror
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Tomothy 2018-05-06 16:54
You need hammer
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Cadenza 2018-05-06 16:54
not for the first chest
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Tomothy 2018-05-06 16:54
What color is the icon?
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Cadenza 2018-05-06 16:54
red
16:54
it only become orange if I say that I have the second glove
16:55
it become green if I say I have the hammer, but I've justed played a seed in which titan's mitts were in first chest of swamp and hammer was mitt's blocked
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JRJathome 2018-05-06 17:22
Can confirm this is happening. Swamp doesn't turn orange unless you have titan's mitts. I looked at the code, and it seems accurate, so I'm not sure what's wrong.
// Dark Swamp Area { "name": "Dark Swamp Area", "group": "Swamp Area", "access_rules": [ "pearl, lift2", "pearl, hammer,lift1", "pearl,aga1,hammer" ], "children": [ // Swamp Palace { "name": "Swamp Palace", "color": "#af0000", "access_rules": [ "mirror,flippers" ], "sections": [ // Front { "name": "Dungeon", "clear_as_group": false, "access_rules": [ "[hammer],[hookshot]" ], "item_count": 6 }, // Back { "name": "Arrgus", "access_rules": [ "hammer,hookshot" ], "hosted_item": "swamppalace" } ], "map_locations": [ { "map": "darkworld", "x": 940, "y": 1880 } ] } ] },
(edited)
17:23
The only thing that specifies lift2 is the swamp area if you don't have hammer or Aga1. This is correct, but you'd think it would affect Hype Cave too. (edited)
17:26
Never mind. I forgot hype cave's stored elsewhere in the code.
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JRJathome 2018-05-06 17:36
I get it. The code for the aga1 requirement is assuming you'll use hammer to reach swamp. There's nothing in the code for using hookshot to go all the way around.
17:39
Yep. Adding "pearl,aga1,flippers,hookshot" to "access_rules" fixed it.
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Cadenza 2018-05-06 17:54
it's nice that is not to hard to fix 😃
17:54
so I guess it will be fixed in some later update?
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JRJathome 2018-05-06 18:30
Hopefully. Looking back, this was reported back in March as well, and I'm guessing she just hasn't had the opportunity to fix it yet.
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Cadenza 2018-05-06 18:39
ok; well, at least, I'll know for myself now
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EmoSaru 2018-05-06 20:11
Hmm, I thought had been fixed... I will take another look at it.
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EmoSaru 2018-05-07 11:04
FYI, I pushed an update that fixes this just now.
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TwelfthDoc 2018-05-08 05:12
I had a quick root around in the items json and noticed Agahnim was misspelt. Probably inconsequential but I thought I'd bring it up, please don't kill me rooAww
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EmoSaru 2018-05-08 09:23
Meh. 🙏
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JRJathome 2018-05-08 09:54
It's spelled correctly in the locations json for the open mode pack, and that's the only place you'd see it in the program itself. I think the only issue would be if you're using chathud and someone typed !hud agahnim. Most people are probably going to type !hud aga though. 😛
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Cadenza 2018-05-08 19:43
Hmmm, I've just installed the update and I don't I see any difference. I updated the package too
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EmoSaru 2018-05-08 19:48
Which pack are you using, open or keysanity?
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Cadenza 2018-05-08 19:49
open
19:50
keysanity wasn't marked as with an available update
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EmoSaru 2018-05-08 19:51
I asked because I realized I didn' update keysanity
19:51
but regardless
19:51
what items do you have marked?
19:52
because it shows up for me as orange with aga1, pearl, hookshot, flippers, mirror
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Cadenza 2018-05-09 15:10
I've marked hookshot, bomb, pearl, mirror, aga and flippers
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EmoSaru 2018-05-09 15:17
And you’ve updated everything? Do you have a local override of locations?
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Cadenza 2018-05-09 16:11
how can I check that?
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JRJathome 2018-05-09 16:24
Your local override would be Documents/EmoTracker/user_overrides/[pack name]/locations.json. If that file doesn't exist at that location, then you don't have an override.
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Cadenza 2018-05-09 16:25
ok, and if I have a file, I delete it and relaunch the tracker?
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JRJathome 2018-05-09 16:25
yeah
16:26
Or press F5 to refresh the tracker after deleting the file. (edited)
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Cadenza 2018-05-09 16:28
yes, that works. Thanks 😃
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JRJathome 2018-05-09 16:28
👍
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Zurai 2018-05-10 21:24
@Fouton (PugHUD) not sure if it was already reported but the alttsm tracker doesnt let you go further than 50 super missels (edited)
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EmoSaru 2018-05-10 21:32
^ this is perfect issue to put in #pack-support which I created ages ago and nobody ever uses, lol
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Zurai 2018-05-10 21:32
ups
21:32
Im sorry andyHide
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EmoSaru 2018-05-10 21:32
don't be sorry, the channel is literally empty
21:33
I just happened to see this and was like "hey, I'll say this now because I'm actually here when it happens for once"
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Fouton (PugHUD) 2018-05-10 21:40
The original game doesnt have > 50 supers
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Zurai 2018-05-10 21:41
hmm I see
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Fouton (PugHUD) 2018-05-10 21:42
To add the support I'd have to make more images, and also find out what the cap is from total, which I guess isnt too much work
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JRJathome 2018-05-14 13:59
Using chathud for a consumable item with the "swap_actions" flag doesn't decrease the number as expected. It still increases the number.
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EmoSaru 2018-05-14 15:33
hmmm
15:33
that is an interesting case
15:33
I will look into it
15:33
what pack/item?
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JRJathome 2018-05-14 15:45
It's not something I've pushed live, but I've added a dungeon chest counter to my LADX items only pack.
15:45
Here's the zip if you wanna look at it.
15:49
I can manually decrease the number by left-clicking the icon, but using !hud tcchest increases the number instead of decreasing it.
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EmoSaru 2018-05-14 15:54
can you try
!hud tcchest down
to verify that that works?
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JRJathome 2018-05-14 15:55
Yeah, that works.
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EmoSaru 2018-05-14 15:55
okay
15:56
this is an interesting situation where the semantics don't quite line up because of the swap
15:56
hmm
15:56
I'll have to think about this
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JRJathome 2018-05-14 16:00
Yeah. The up and down arguments still work as you'd expect. I just figured that the swap would make the item decrease when you're not using either argument.
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EmoSaru 2018-05-14 16:01
yeah, that's a change I can make, although it's a little bit weird semantically (in the code, not to the user)
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BluesEclipse 2018-05-28 14:32
Not sure if this really counts as a bug or not, but the item caps for Missiles/Supers/Power Bombs in LttPSM Crossover Rando are different - it should be 215/60/55. The tracker for the crossover rando uses the 230/50/50.
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JRJathome 2018-05-28 14:43
#pack-support. Also, @Fouton (PugHUD) already knows.
Fouton - 05/10/2018 The original game doesnt have > 50 supers To add the support I'd have to make more images, and also find out what the cap is from total, which I guess isnt too much work
14:43
Good to know what the caps are though.
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Fouton (PugHUD) 2018-05-28 14:44
Im 100% sure those arent the caps
14:44
Ive seen andy over 60 super missiles
14:44
Dont worry
14:44
the new tracker goes to 95 on all 3
14:44
update wont be pushed until Emo is able to do it though
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Fouton (PugHUD) 2018-05-28 15:11
[6:10 PM] total: 195/85/50
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Fouton (PugHUD) 2018-05-28 15:48
change of plans Im going to allow 195/95/95 (edited)
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takeru 2018-06-02 00:44
can't update packs atm, it downloads them but doesn't unzip them in proper place and the program freezes
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EmoSaru 2018-06-02 00:59
it never unzips packs
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takeru 2018-06-02 01:01
ok rephrase
01:01
it downloads them, the program freezes and nothing happens but the temporary file's still there
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EmoSaru 2018-06-02 01:01
define "there"
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takeru 2018-06-02 01:01
in the temp folder as tmp*.tmp
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EmoSaru 2018-06-02 01:02
We have had cases in the past of various malware and virus scanners taking issue with it download to the Documents/EmoTracker/packs folder
01:02
try disabling your virus scanner if you have one, and see if that changes things
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takeru 2018-06-02 01:03
nope, still hangs
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EmoSaru 2018-06-02 01:04
do you have any unzipped versions of packs in your Documents/EmoTracker/packs folder?
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takeru 2018-06-02 01:04
just the one i put there manually
01:04
did the same with a completely empty folder too
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EmoSaru 2018-06-02 01:05
okay, so
01:05
I have not changed anything about the pack download/update mechanism
01:05
have you ever successfully updated a pack?
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takeru 2018-06-02 01:05
haven't tried recently but was able to for a while yeah
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EmoSaru 2018-06-02 01:07
can you try deleting the zip file for the pack you're trying to update, restarting the tracker, and trying to install it?
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takeru 2018-06-02 01:09
gets to 90% and hangs
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EmoSaru 2018-06-02 01:09
O_o
01:09
what pack
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takeru 2018-06-02 01:11
open, tried the alttpsm one and that gets to about 55% and hangs
01:11
keysanity hit around 90% before too while i was testing to see if anything worked
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EmoSaru 2018-06-02 01:12
okay, I literrally just deleted and installed the open mode pack
01:12
without issue
01:12
one more thing
01:12
try running the tracker as administrator
01:12
and see if that changes anything
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takeru 2018-06-02 01:13
tried that before, lemme try it again
01:13
no dice
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EmoSaru 2018-06-02 01:14
wt actual f
01:14
and you don't have any virus or malware scanners running?
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takeru 2018-06-02 01:14
virus scanner but had checked quarantine, nothing in there, and disabled it and still no luck
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EmoSaru 2018-06-02 01:15
okay, this will sound dumb, but please restart your computer
01:15
if you haven't already
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takeru 2018-06-02 01:20
for reasons (that being it would take 30 minutes to reboot, don't ask) I can't reboot this, but i grabbed a laptop and did a fresh install there, it freezes in the same place
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EmoSaru 2018-06-02 01:21
okay, so the problem is, I can't reproduce this
01:21
can you try backing up/renaming your entire Documents/EmoTracker folder
01:21
then running again
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takeru 2018-06-02 01:22
hang in same spot
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EmoSaru 2018-06-02 01:23
okay
01:23
and just to double check
01:23
there is either no Documents/EmoTracker/user_overrides folder, or it is completely empty
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takeru 2018-06-02 01:24
correct
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EmoSaru 2018-06-02 01:27
I am deleting and installing packs with no issue
01:27
What OS are you on
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takeru 2018-06-02 01:31
w7
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EmoSaru 2018-06-02 01:31
same on both machines?
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takeru 2018-06-02 01:32
yeah
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EmoSaru 2018-06-02 01:40
okay, well I've found and fixed the issue with the inspectable locations breaking
01:40
but
01:40
I can't reproduce this download issue
01:40
at all
01:40
stupid question, but how much free space do you have on the drive containing your documents folder?
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takeru 2018-06-02 01:41
145GB free
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EmoSaru 2018-06-02 01:41
k, just checking
01:41
wtaf
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takeru 2018-06-02 01:42
yeah i'm looking to see if process monitor tells me anything
01:42
it grabs the pack, and then ???
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EmoSaru 2018-06-02 01:43
???
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EmoSaru 2018-06-02 01:54
I have now tried this on two machines, and cannot reproduce this
01:56
can you determine what version of .NET you have installed?
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takeru 2018-06-02 02:00
was trying to do that earlier and got distracted, lemme see
02:02
4.6.1 it appears
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EmoSaru 2018-06-02 02:07
okay, that's what I target, so that should be fine
02:08
You said that the downloads are in your temp folder
02:08
but I'm assumign they never make it into emotracker/packs?
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takeru 2018-06-02 02:08
right
02:08
just grabbed my w10 laptop, worked fine there
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EmoSaru 2018-06-02 02:09
ok
02:09
so
02:09
SOMETHING on your win7 setups is making it so that the file copy operation is failing
02:09
one sec
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takeru 2018-06-02 02:10
yeah, i had pulled up processmonitor to see what was accessing the file
02:10
emotracker would download it, and then windows would do like, basic data checks and not much else (edited)
02:10
and that was it
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P-Train 2018-06-02 14:01
Not sure if it's just me.... but PoD is showing as completeable without hammer
14:02
I have mitts, Bow, lamp, and pearl
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EmoSaru 2018-06-02 14:02
ack
14:02
yeah, there's a bug
14:02
I will fix it shortly
14:02
meanwhile, if you look at the details for the location, you'll see that helma is properly inaccessible
14:09
Should be fixed now - please restart your tracker, install the update, and confirm.
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EmoSaru 2018-06-02 14:22
Apologies for the noisiness here - the two map display bugs I've fixed last night and today were fallout from an underlying logic fix that had some unintended consequences
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P-Train 2018-06-02 18:42
Confirmed: PoD is now behaving appropriately! Thanks!
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EmoSaru 2018-06-02 18:42
Glad to hear it - thanks for pointing it out!
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Apasher 2018-06-02 19:14
Ice Cavern's name doesn't show up in the OoT pack
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EmoSaru 2018-06-02 19:16
One thing people should note - I don't build all the packs. They all have the authors' names on them though. If possible. I'd like to direct issue with specific packs to #pack-support , and please try to tag the author (they're all on this discord) with your questions. My general piece of advice though is to check your Documents/EmoTracker/user_overrides/<pack> folder, and if you have any overrides, try it without them
19:17
something may have changed which would require you to update your overrides
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JRJathome 2018-06-02 19:18
Hmm... The filename for the label is ice.png. I'm pretty sure I didn't overwrite anything when adding it.
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Apasher 2018-06-02 19:18
oh, my bad. should've posted in pack support
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EmoSaru 2018-06-02 19:19
it's fine - I didn't use to be such a stickler, but with the growth we've seen and the number of packs it's becoming more important for me to be able to follow core tracker issues.
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Apasher 2018-06-02 19:19
understandable 😃
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JRJathome 2018-06-02 19:25
I found the issue. I made a dumb with the filename that only turns up when using the zip file instead of the unzipped pack. (I've done this multiple times now...)
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EmoSaru 2018-06-02 19:25
send me an updated version and I'll publish it
19:25
but yeah, always test with the the zip file
19:32
The update that fixes this issue is now live.
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Apasher 2018-06-02 19:34
awesome. thanks 😃
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Fouton (PugHUD) 2018-06-02 20:39
lol JR you dummy making things not work in zip files, who would do that
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JRJathome 2018-06-02 20:39
Who indeed? 👀
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EmoSaru 2018-06-02 20:43
You’re both bad.
20:43
❤️
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SKNI 2018-06-02 21:06
I love this community
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jaysee 2018-06-02 21:30
and jaysee is good! sombreroguy
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Hamsda 2018-06-04 18:35
I think I found a bug with the locations: I marked a location that has no access rules itself with a "{item}" rule because it can be hinted at its parent location has access rules (a very simple one with a single item and a more complicated one) but when i add that {item} to the rules and the parents access rules are fulfilled, the item is still red/unavailable. when checking the item needed for the capturing, it turns blue as expected, but without that but the parents access fulfilled, it should be just white, right? the {item} works for every other location where it was just an additional access rule, and not the only one. had that issue on 2 different places and just for those without other access rules, so pretty sure that is the problem. I checked the alttp open mode pack, but there is no single {item} access rule alone, so probably just unnoticed bug.
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EmoSaru 2018-06-04 18:42
I'll have to look into this, but...
18:42
{item} means "only checkable without this item, gettable with"
18:43
if all you need to be able to do is mark a thing that you'll get there
18:43
don't use {}
18:43
just make the location capture an item
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JRJathome 2018-06-04 18:44
Really? What about the pedestal in your pack?
"access_rules": [ "greenpendant,pendant:2", "{book}" ],
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EmoSaru 2018-06-04 18:44
it's the same semantics as [item] for sequence breaks - sequence break without, gettable with
18:44
hmm
18:44
okay
18:44
maybe my brain is fucked
18:45
disregard
18:45
I will check the source when I get home
18:45
today has been a hell of a day
18:45
and I am literally fried
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Hamsda 2018-06-04 18:46
yeah no worries
18:47
as I said, works as I expected if the location has other access rules, just behaves weird when it is the only one
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EmoSaru 2018-06-04 18:47
very bizarre
18:48
can you DM me the state of your pack that exhibits this, plus instructions on what location repros it/what I need/etc.?
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Hamsda 2018-06-04 18:53
sure
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zeroZshadow 2018-06-05 13:22
Is this channel the right place for bugs in packs as well ?
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EmoSaru 2018-06-05 13:29
#pack-support preferably, trying to shift that stuff over there so I can more easily identify core bugs
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jasonmtaub 2018-06-05 13:30
Is their Mac integration available ?
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EmoSaru 2018-06-05 13:31
This is really a better question for #general #general-support or #suggestions, but no - it's very much a Windows application. It does work well in VMs like Parallels or VMWare, but that's about it.
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jasonmtaub 2018-06-05 13:34
Thank you !
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ItsThatNick 2018-06-06 19:47
I am not sure if I am missing something, but there is no map showing for the tracker with map enabled.
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runtherandom 2018-06-06 19:48
Is it an items only trackers?
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EmoSaru 2018-06-06 20:36
"map enabled" is a legacy setting that's eventually going to go away
20:36
it's primarily useful for taking map packs and hiding the map, which some people wanted to do early on
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Migs 2018-06-12 07:49
Is it a bug that EmoTracker doesn't seem to handle multi monitors very well? Or is it just me? When I start it up, it always goes to my "first" Monitor (Monitor 1), But I always use and close it on Monitor 3. So I have to move it over there every time I start it. Also seems like dialogs pop up on Monitor 1 even though I have it running on Monitor 3.
07:50
Minor annoyance, but just figured I'd report it.
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dotzo 2018-06-12 08:00
mine opens/closes where it was last regardless of what monitor it was on
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Migs 2018-06-12 08:01
Maybe it's just me then. Maybe due to having monitors with different resolutions (my elgato is 1080p, monitors are 1440p) or aspect ratio...
08:02
I know windows 10 is kinda stupid with Aspect Ratio
08:03
Err Scaling, not Aspect Ratio
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Hamsda 2018-06-12 08:09
mine always opens in a default position as well, though i dont mind it much
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Migs 2018-06-12 08:14
you mean you get the same as I do?
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Hamsda 2018-06-12 08:15
well i dont move it on another than the primary monitor, but i move it to the right side of it and it always reopens in the top left
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Migs 2018-06-12 08:16
Oh, OK. Yeah, I don't think positionally I have a problem, just always seems to go to primary monitor, I'll have to test more when I get home.
08:17
and yeah, it's not a huge problem to just move the window at all, it won't make me stop using it haha... just a minor annoyance, that's all.
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EmoSaru 2018-06-12 10:03
As for improving multi-monitor support, it's something I can do, but I'd rather spend my limited time to work on it doing things that will improve/enable new packs. (edited)
10:03
That said, dialogs should be popping up near the window, wherever it is, so I will look into that.
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Migs 2018-06-12 17:57
yeah there's definitely something weird with scaling or something because the menu when clicking the icon in the upper left corner is appearing in strange locations compared to where the window is... it gets worse as you drag it away from the upper left most corner. http://migs.us.to/images/emotrackerbug.jpg
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EmoSaru 2018-06-12 17:58
are you using windows display/dpi scaling?
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Migs 2018-06-12 17:58
yeah
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EmoSaru 2018-06-12 17:58
I'll have to test with that on locally and see what's up, but that shouldn't be impacting the display of that menu
17:58
does the same thing occur with the gear menu?
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Migs 2018-06-12 17:59
nope, only the main application menu
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EmoSaru 2018-06-12 17:59
k
17:59
I'll look into it sometime soonish (edited)
17:59
fortunately that's the least important menu
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Migs 2018-06-12 17:59
no worries, yeah it's not a big deal, just minor stuff to add to "the list" lol
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EmoSaru 2018-06-13 20:58
@Migs I have a fix for the system menu issue, which will go out with the next version update. Thanks for reporting it.
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Migs 2018-06-13 21:00
Cool thanks!
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Hamsda 2018-06-25 11:43
hmm I think I found a bug for you EmoSaru :P setting a toggle_badged item as a capture item and then right clicking that spot to clear it and gain the item apparently doesn't quite work.
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EmoSaru 2018-06-25 11:46
Neato
11:46
My recommendation
11:46
Put the underlying toggle in the capture UI
11:46
It will track
11:46
But yeah I’ll look into it
11:47
After GDQ
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Hamsda 2018-06-25 12:31
yeah I did, just wanted to let you know :) hope GDQ is fun so far!
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Jademalo 2018-07-03 01:31
@Migs I have that same issue - Do you have one screen plugged into your GPU and one into your onboard graphics? Whenever I close it on the monitor connected to my onboard graphics it jumps back to my main monitor
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Lotuski24 [Dave] 2018-07-03 03:28
for the OoT randomizer i couldnt set the forest temples medallion to the light medallion. just saying
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A Person 2018-07-03 03:29
what pack?
03:31
just tested and it worked fine for me in both packs with map support (edited)
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Lotuski24 [Dave] 2018-07-03 03:32
oot randomizer items only
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A Person 2018-07-03 03:33
yeh same for me @JRJathome
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Hamsda 2018-07-03 03:36
this should probably go in #pack-support as it is not a problem of the core tracker
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Lotuski24 [Dave] 2018-07-03 03:37
ok
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Migs 2018-07-03 06:57
@Jademalo Eek, no way, I wouldn't use the onboard GPU for a second or third display, now if I were running like 4+, then obviously I would be forced into using a separate GPU, but even then I would likely use a secondary GPU with a little more power to it. I run 3 monitors "technically", my third is just the connection to my Elgato Capture card. But everything is plugged into my main GPU, I typically have my onboard graphics disabled on my gaming rigs. (edited)
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RockingOrc 2018-07-03 07:47
iGPU also reserves alot of RAM 😦
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Jademalo 2018-07-03 08:18
I run 5 displays, lol. Don't have the pcie card slots for another discrete gpu. igpu is enough for the one screen
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Silver Triforce 2018-07-09 10:05
I've got a bug when i try to open the tracker. It says it cannot find the lua52 ? What is it ? Someone can help me ?
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MikeTrethewey | Axiom Verge 2018-07-09 10:34
The latest version seems to expect lua to be installed. I don’t know if Emo has a preferred delivery method for those dependencies. I’ll go fetch the url to those binaries that should help. I’ve not yet tested the update myself.
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EmoSaru 2018-07-09 12:31
Oh interesting, that should have been embedded, crap
12:32
I’m looking at this asap
12:35
The DLLs ARE embedded in the app, it's strange that it's not loading for you...
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EmoSaru 2018-07-09 12:44
Okay, it appears that the package author who built the Lua DLLs failed to build them in such as way as to avoid the dependency on a VC++ redistributable
12:44
I'm working on a fix right now
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EmoSaru 2018-07-09 13:36
@Silver Triforce Please try updating again manually now. You may need to run the installer manually... http://www.emosaru.com/emotracker/live/emotracker_setup.exe
13:38
Please report here and let me know if this fixed it for you.
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Jademalo 2018-07-09 13:49
Just tried to auto update, got this. Retry causes it to fail again. Any ideas?
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EmoSaru 2018-07-09 13:51
wow
13:51
what the heck
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Dangonizer 2018-07-09 13:54
had that happen too. reinstalled from scratch and now it seems to be fine (edited)
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EmoSaru 2018-07-09 13:56
I've pushed a final update with one minor installer update that fixes the only thing I could see potentially contributing to that. That said, I wonder if the tracker process was somehow still running in the background.
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Silver Triforce 2018-07-09 21:21
@EmoSaru That works fine now. Thanks a lot 😃
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Mikus64 2018-08-28 17:06
For the wind waker tracker, the platform chest for eastern fairy island says you need to destroy the cannons in the hint but it didn't appear right away, then it appeared after killing the enemies there. just a minor thing but i thought i'd say something
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EmoSaru 2018-08-28 17:06
#pack-support
17:07
I recommend posting this there and tagging the author
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qwertymodo 2018-09-23 09:42
The F6 hotkey doesn't seem to refresh the broadcast layout, only the primary layout. I have to hit F5 for that.
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MikeTrethewey | Axiom Verge 2018-09-23 09:45
Does shutting the Broadcast View and reopening it with F2 update the layout?
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qwertymodo 2018-09-23 09:55
nope
09:56
and also, F5 doesn't work if broadcast view has keyboard focus
09:56
only the main view
09:58
so you have to press F5 while the main view has focus, and then click on the broadcast view and then it refreshes
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EmoSaru 2018-09-23 11:27
I need to update the faq on that - layout-only reload is a casualty of the new pack loading system. I will look into why F5 isn’t working from the broadcast view window, as that’s unintentional. (edited)
11:28
FAQ updated (edited)
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WesSideVandal 2018-10-03 21:06
not sure if this should go here or pack-support, but ALttPR Inverted Mode doesn't consider Mire in logic until you have hookshot when it is accessible with mirror+boots
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JRJathome 2018-10-03 21:07
#pack-support
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Fouton (PugHUD) 2018-10-04 20:34
Im noticing the top of my tracker seems to be 5 pixels of menu bar, cuz its actually draggable instead of interactable as the hud itself
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Natalie 2018-10-04 20:39
Because a picture's worth a thousand words, I've attempted to interpret that
20:39
and produced the following image which shows how far below the titlebar I can grab and drag the window
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MikeTrethewey | Axiom Verge 2018-10-04 20:54
Oh, interesting. When you've got everything nudged to the top, you've got some deadspace in regards to tracker items because it's being overridden by the "drag the window" action.
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Fouton (PugHUD) 2018-10-04 20:55
Easy solution is margin 5 on all my packs but its somethin people will have to know exists
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MikeTrethewey | Axiom Verge 2018-10-04 20:56
Definitely. Might be a legitimate and unintentional bug.
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Fouton (PugHUD) 2018-10-04 20:56
I think I discussed it with emo when I first made pughud with it but I cant remember how the conversation went, but it probably involved me making the margin change then too
20:56
but I guess I forgot and goofed it on this pack
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EmoSaru 2018-10-04 21:49
we had made a fix
21:49
but it may have just been an improvement, rather than a fix
21:49
I'll have to take a look again
21:49
but it'll be a while
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Fouton (PugHUD) 2018-10-05 00:09
Thats fine, I dont think its actually ever caused issues in my packs
00:09
only noticed it when making DP a personal layout
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Clifford 2018-10-17 12:52
Are there any known issues with broadcast view not updating?
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fylion 2018-10-17 12:52
It won't update if it's minimized.
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Clifford 2018-10-17 12:53
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Espeon 2018-10-17 12:53
it may have to do with the fact that it's on a different monitor...?
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EmoSaru 2018-10-17 12:54
Hmmm
12:54
Is this you running into this, or was this Saku's situation?
12:54
I have not made changes recently
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Clifford 2018-10-17 12:54
when I was streaming yesterday it was open just like this. Which is how it is usually setup
12:54
it was me
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EmoSaru 2018-10-17 12:55
do you have any overrides for that pack?
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Clifford 2018-10-17 12:55
nope
12:55
everything is default
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EmoSaru 2018-10-17 12:56
Is that the old package?
12:56
I don't think that's the new one
12:56
Not sure why it would be having issues
12:56
But still
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Clifford 2018-10-17 12:56
It happened the other day too, but I thought it was an OBS thing then. looking at it now, I think it MIGHT have been coz of the monitors going to sleep
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EmoSaru 2018-10-17 12:56
Worth trying
12:57
It still shouldn't stop working like that
12:57
That's very weird
12:57
If you can figure out repro steps for it, I will look into it at pretty high priority
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Clifford 2018-10-17 12:57
I'll keep eyes on it and see if it happens again.
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EmoSaru 2018-10-17 12:57
one question - are your multiple monitors hooked up to separate GPUs?
12:57
Or one GPU
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Clifford 2018-10-17 12:57
one GPU
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EmoSaru 2018-10-17 12:57
kk
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Clifford 2018-10-17 12:58
win10, 1080 card,
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EmoSaru 2018-10-17 12:58
yeah, should be fine
12:59
Also, when it happens, I would be interested to know if moving the window, or closing and reopening broadcast view has any effect
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Clifford 2018-10-17 12:59
when I closed and re-opened the broadcast view it crashed. I should have taken a SS of that
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EmoSaru 2018-10-17 12:59
okay
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Clifford 2018-10-17 12:59
it was just a blank window
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EmoSaru 2018-10-17 13:00
I forget whether I released this or not
13:00
but if you look in the emotracker install directory
13:00
you MIGHT find a text file
13:00
like emotracker_exception or something
13:00
if you see it, DM it to me
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Clifford 2018-10-17 13:00
kk. I'll look when I get home 😃
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EmoSaru 2018-10-17 13:00
One feature of the upcoming cloud service is going to be crash uploads
13:01
Which will help me figure things out
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Spotty 2018-11-26 17:22
In regards to v10.1 of the sm+alttp randomizer tracker it doesn't seem to update available locations for new items when sm bomb/super bombs are obtained.
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Natalie 2018-11-26 17:23
That's #pack-support content, ping the appropriate creator there; you can't use Bombs or Power Bombs without Morph Ball.
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Spotty 2018-11-26 17:24
have morph ball, will post to relevant channel. <3
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Natalie 2018-11-26 17:27
Well, that was weird. I just pulled an update to Gilgatex's SMZ3 package at record low speeds... and during it, the progress bars stretched out and near the end the width of the package manager started spazzing out. I wonder if that's replicatable.
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EmoSaru 2018-11-26 17:27
It's a long running issue that occurs sometimes for reasons I can't explain. Something to do with a layout constraint.
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Natalie 2018-11-26 17:27
🤷
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EmoSaru 2018-11-26 17:28
So long as the update completes and the status properly updates, I've been treating is as low priority until I can find 2 years to figure out WTF microsoft is doing.
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nickography 2018-12-05 00:31
I actually have to completely delete gilgatex's tracker and re-install to get past that issue. at least the last two patches he's put out.
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EmoSaru 2018-12-05 00:33
You haven't been doing anything weird like unzipping the downloaded package, or exporting an override for manifest.json, have you?
00:33
Because doing either of those can cause the pack to appear to fail to download/update (edited)
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Kelik 2018-12-05 04:29
quick question in core, is it intended that the logic doesn't account whether you have obtained bombs or not? i know its easy to get bombs right away so it might be a case of effort vs. reward
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rand(0) 2018-12-05 04:30
bombs are freely available from the start
04:30
no need to keep track of that
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Kelik 2018-12-05 04:31
thats what i figured
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Natalie 2018-12-05 06:16
That also isn't a bug with the program itself. Ask questions about tracker packages in #pack-support to keep things clean and organized.
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Kelik 2018-12-05 06:30
noted, thank you
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Kelik 2019-01-04 21:26
hey emo, i just wanted to note that your default pack logically requires magic mirror to get into Swamp Palace
21:26
@EmoSaru
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EmoSaru 2019-01-04 21:27
It does, yes. Because getting into swamp palace requires the mirror.
21:28
Also, again - #pack-support
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emma 🌺 2019-01-19 14:46
hey! just wanted to point out -- maximizing is broken when you have taskbars anywhere but on the bottom of your screen. not terribly important but it is something I found with my weird-ass setup :3
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Hamsda 2019-01-19 14:49
yeah noticed that a while ago, I think that is WPF related though (at least there's something in the back of my head about that from years ago when I worked with WPF)
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emma 🌺 2019-01-19 14:49
could be!
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EmoSaru 2019-01-19 15:46
So, it is related to WPF windows that use a frameless style (like our custom window implementation). That said, the next version has a fix for this.
15:47
There are still potential issues related to Windows DPI scaling, and changing taskbar location while the app is maximized may not always work properly, but unmaximizing and re-maximizing will fix it in the next version.
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Hamsda 2019-01-19 15:52
👍
15:53
even though I rarely maximize and win+right/left works fine even with top taskbar
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emma 🌺 2019-01-19 20:37
thanks for the info!
20:37
windows dpi scaling, though... good luck fams
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Ninban 2019-01-26 10:32
Always allow chest manipulation setting doesn't work on hosted items (like dungeon prizes in LTTP). Can it be made to work like with normal items? Unsure if it's an non-intentional bug or feature request so I'm posting here (edited)
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EmoSaru 2019-01-26 12:27
Nope, that should be fixable. Thanks for reporting!
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Ninban 2019-01-26 12:40
Ah forgot to note: it works if I right click on the location to clear it. It just doesn't work if I manually try to left or right click on the hosted item itself
12:41
(from the pins or on the map)
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EmoSaru 2019-01-26 12:46
Cool. Still fixable though. It’s just a control remaining disabled when it shouldn’t
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Ninban 2019-01-26 12:48
yeah I guessed so, I just want to be as accurate as I can when reporting stuff 😛
12:50
i spend way too much time on inacurrate bug reports lol
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EmoSaru 2019-01-26 12:56
It’s appreciated 👍
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Hamsda 2019-01-27 05:12
I just realized, I think "auto_pin_capturing_locations": false, might not be working thought I didn't have it set for my pack/variants, but it is in every settings.json and the locations still get auto pinned if I capture something
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EmoSaru 2019-01-27 05:28
That switch doesn’t do what you’re thinking. It’s legacy, and will have support removed.
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Hamsda 2019-01-27 05:40
oh
05:41
would it be possible to add a setting like that though? 😄
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EmoSaru 2019-01-27 11:56
It's possible, but if I add it, it would be an application setting, not a pack setting.
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Hamsda 2019-01-27 12:43
works for me ¯\_(ツ)_/¯
12:43
i just find the auto pin annoying
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EmoSaru 2019-01-27 13:11
TBF, I consider that a likely outcome of the capture abuse for hints. My hope is that notes replace that, at which point it will make sense again (like it does for LTTP).
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Hamsda 2019-01-27 13:13
not at all
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EmoSaru 2019-01-27 13:14
No?
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Hamsda 2019-01-27 13:24
even if I were to play lttp with your pack and saw something (say fire rod) on LJ during opener, I would not want it permanently pinned
13:24
that's just not how I use pins
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EmoSaru 2019-01-27 13:24
Pins are not permanent
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Natalie 2019-01-27 13:24
it's not permanently pinned
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Hamsda 2019-01-27 13:24
I am aware
13:24
but if I don't want it pinned at all
13:24
why have it auto pin
13:24
to immediately manually unpin it
13:25
which is what I have to do right now
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Natalie 2019-01-27 13:25
also, as a personal use case, I always temporarily pin anything I'm interacting with
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EmoSaru 2019-01-27 13:25
The assumption the tracker makes is that if something is worth capturing, then it's something you expect to need to remember
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Hamsda 2019-01-27 13:25
yeah, I can remember it when I can actually get it
13:25
no need to take up screen space
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EmoSaru 2019-01-27 13:25
🤷
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Hamsda 2019-01-27 13:25
as I said, I can see both, which is why an option would be very much appreciated
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EmoSaru 2019-01-27 13:26
I'll look into the option, it's easy enough to support
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Natalie 2019-01-27 13:26
lot of different use styles
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Hamsda 2019-01-27 13:26
I just thought that setting already did it and was confused
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EmoSaru 2019-01-27 13:26
I just continue to be fascinated by the way people use things sometimes
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Natalie 2019-01-27 13:26
it won't affect someone like me
13:27
though I do have another interesting thought: an ability to hide a location marker that's had its capture set and no other items at the location are accessible by capture, break, or logic
13:27
certainly minor, but
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EmoSaru 2019-01-27 13:27
that is already true
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Natalie 2019-01-27 13:28
wait, captures hide the location marker if they're captured?
13:29
i don't recall ever noticing that
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EmoSaru 2019-01-27 13:29
an accessible visible check shows the location. if the location has a captured item, it is no longer checkable, and if no items are actually accessible there, it will be hidden
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Natalie 2019-01-27 13:30
🤷 Must be something I'm doing that made me not notice.
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EmoSaru 2019-01-27 13:30
just open my LTTP pack and capture something on the desert ledge in the southwest
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Natalie 2019-01-27 13:32
Could be I have an F11 habit. I dunno. Different users use differently, I guess.
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EmoSaru 2019-01-27 13:33
All of you fascinate me, lol
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Hamsda 2019-01-27 13:35
people using my like 300 location tracker with F11 fascinate me monkaGIGA
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Ninban 2019-01-27 13:36
I use F11 for lttpr, but not for oot lol
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Natalie 2019-01-27 13:40
I actually don't use F11 for OoTR unless I mistrack a thing. SMZ3, sure. Still learning item location density there.
13:40
Bug report: Humans are an inconsistent user base.
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Hamsda 2019-01-27 13:42
^ that one, big time
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Fouton (PugHUD) 2019-02-15 13:44
tracker has outright crashed on me twice in the last week dont know why
13:44
just closes itself
13:45
unsure if its because its my focus and im on keyboard
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EmoSaru 2019-02-15 13:49
Did a dialog pop up?
13:49
Next time it happens, check the windows event viewer to see if it's actually crashing, or if you're just closing it (edited)
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Fouton (PugHUD) 2019-02-15 14:44
I didnt get a popup for sure
14:44
it just disappers
14:44
Ive also been noticing my broadcast layout is really laggy when dragging it around on screen, unsure if thats related
14:44
its not laggy now and its not crashing now so dunno
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EmoSaru 2019-02-15 14:44
🤔
14:45
laggy broadcast view is usually related to a combination of NDI + lots of drop shadows
14:45
Are you using NDI capture?
14:45
If it happens again, definitely check the Windows event viewer and see if there's a crash entry for it.
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Fouton (PugHUD) 2019-02-15 14:46
I dont use drop shadows and Im also not using NDI
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EmoSaru 2019-02-15 14:46
kk
14:46
If you can get a crash log from event viewer, that will be very helpful
14:46
What pack are you using?
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Fouton (PugHUD) 2019-02-15 14:46
my keysanity pack
14:46
but it has happened on my regular pack
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EmoSaru 2019-02-15 14:46
k, that's very strange, that's a pretty basic pack
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Fouton (PugHUD) 2019-02-15 14:47
Yeah 😐
14:47
next time it happens ill remember to check that, as well as probably just give you a list of other running processes
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EmoSaru 2019-02-15 14:47
From your description, I'm also assuming it DIDN'T happen when intentionally tracking something?
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Fouton (PugHUD) 2019-02-15 14:47
no it was while menuing which makes me think it somehow let me keyboard my way over to the X and hit enter
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EmoSaru 2019-02-15 14:48
Yeah, I'm suspicious of that as well, but there are no arrow key handlers
14:48
what keys do you use for d-pad? (edited)
14:48
(and select/start) (edited)
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Fouton (PugHUD) 2019-02-15 14:49
dpad is arrow keys, a = h, b = k, y = u, x = j, select = /, start = enter
14:49
starting another seed so ill be unresponsive
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EmoSaru 2019-02-15 14:49
hmm ok
14:50
I was concerned about tab
14:50
but interesting (edited)
14:50
keep me posted
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Fouton (PugHUD) 2019-02-15 17:21
didnt crash on the next seed, will keep you posted later
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EmoSaru 2019-02-15 17:41
K
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Dyminthos 2019-02-15 17:54
Hello there, Emo. First of all, well done on the tracker. I'm quite impressed with it.
17:55
I don't know if this is bug worthy or not. Actually, I think I'll go into general support. I don't want to pollute things here.
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Fouton (PugHUD) 2019-02-17 09:22
emo I vaguely remember almost closing emotracker using keyboard controls yesterday when cooping with andy, I mightve clicked on the top bar instead of within the hud at one point
09:23
so it might be a 'user problem' in which I need to kick that habit
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Sal the Dragon 2019-02-17 11:14
I think chatHUD is broken. My "application settings" JSON still checks out, the little Twitch icon has the green dot next to it, and my authorized users list is still the same. But using the command doesn't do anything
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EmoSaru 2019-02-17 11:51
It seems to be working fine over here. Are you running the latest version of the tracker?
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Sal the Dragon 2019-02-17 11:51
Yeah, I'm up to date
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EmoSaru 2019-02-17 11:52
I've just connected and tested it multiple times, what pack and what command(s)?
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Sal the Dragon 2019-02-17 11:54
As far as I can remember, the Metroid Prime package and every command.
11:55
I'll try more packages after the weekly season Rando race
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EmoSaru 2019-02-17 11:56
It's working for me with the MP pack as well
11:56
Have you tried restarting the tracker, connecting, and testing?
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Sal the Dragon 2019-02-17 14:46
i have, yes
14:53
i fixed it. i just redownloaded it and now it works fine
14:56
aaand now its back to not working
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Sal the Dragon 2019-02-17 15:16
and back to working again. no idea what i did
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EmoSaru 2019-02-17 17:22
🤔
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Sal the Dragon 2019-02-17 18:51
What I ended up doing was fully uninstalling and deleting everything EmoTracker related from my computer and starting from scratch. It appears to be fixed but I'll let you know if it comes up again
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Tekky 2019-02-17 19:07
I've had the exact same issues. I've ran basic item commands (and I checked the item codes), as well as some item commands with extra arguments. (edited)
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Tekky 2019-02-18 11:44
Hey, I'm writing a pack, and I'm having an issue with checking regions as requirements. The tracker bugs out when I try to use a region as an access_rule that @'s another region.
11:46
This leans more towards a core bug it seems since using regions as an access_rule works perfectly fine
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EmoSaru 2019-02-18 11:48
You can only use location references for locations that are already declared
11:48
They’re evaluated in order
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Tekky 2019-02-18 11:49
... sigh I program... I should have known that
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EmoSaru 2019-02-18 11:49
The logic evaluator is very deliberately dumb
11:49
Which means it’s simple and predictable
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Tekky 2019-02-18 11:50
I should have figured I was doing something dumb.
11:52
Sorry for wasting your time
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EmoSaru 2019-02-18 11:55
No worries 😃
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Tekky 2019-02-18 11:56
I feel worse because I always do this when I try to get into developing something new apparently.
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EmoSaru 2019-02-22 01:51
Please do not link to things I haven’t published yet.
01:51
They’re not published yet for a reason.
01:51
And no matter what, it’s definitely not a core bug.
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JRJathome 2019-03-28 10:16
The icons in the top right corner of the title bar seem to have spacing issues sometimes when switching packs. Sometimes I've seen them too far to the left, leaving some space to the right of the X icon. I didn't think much of it until just now when I switched to Hamsda's pack and the X icon disappeared.
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EmoSaru 2019-03-28 10:18
That’s not good... I will look into it.
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JRJathome 2019-03-28 10:18
I'm trying to reproduce the bug where the icons are too far to the left.
10:20
Got it. I think it might be an issue with resizing when switching between a map pack and an item pack. (edited)
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EmoSaru 2019-03-28 10:29
Yeah, I managed to get that to happen once, though I have yet to reproduce the X button being cut off.
10:29
I've got some changes that appear to improve this though, so I'll roll them out in the next update.
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592 2019-04-03 22:38
So after I updated the tracker, my Tracker for SM+LTTP Looks like this. Also, sorry If I'm posting this in the wrong chat.
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blasteg 2019-04-03 22:40
DPI awareness, try turn it on
22:40
(This is known issue)
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592 2019-04-03 22:41
Thank you.
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akcrono 2019-04-09 20:44
that did not solve it for me
20:46
disableing and re-enabling the map with dpi awareness turned off fixed it
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EmoSaru 2019-04-09 22:12
you have to refresh the pack (F5)
22:12
enabling/disabling the map happens to refresh the pack as part of its process
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Kelik 2019-04-14 23:23
hey, should it be psibl for the tracker to be telling me that ice balace is green in keysanity with only 1 key and the big key?
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Natalie 2019-04-14 23:23
#pack-support, and that's because of Ice Palace Bomb Jump
23:24
probably
23:24
Actually, I forget how many loose keys are in there or if the jump is actually accounted for. Probably Somaria.
23:24
Regardless, not a bug in EmoTracker itself.
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DukeFireBird 2019-04-16 11:54
2 small keys in the dungeon as a whole
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Mistariah 2019-04-21 03:36
I'm not positive if this is the right place but I ran into a somewhat niche issue I wanted to share. Today I did my first randomizer in lttp and I wanted to try out the auto tracker I also wanted to try it co-op with a friend which required me to downgrade to Bizhawk 1.12 to use Testrunners lua script. The auto tracker returned an error that there was a missing variable related to core check. It turns out, that older Bizhawk only had one core available. One I disabled the code to check core in hal.lua the auto tracker worked flawlessly.
03:42
On a minor note, if I marked a check on the map as 'checked' but didn't actually obtain the item there, the auto tracker would then forcibly correct me and uncheck it. For worthless checks (such as empty items in co-op) it'd be nice to ignore or manually mark a check and not have auto tracker override me. moving this comment to auto tracker channel. (edited)
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EmoSaru 2019-04-21 13:32
This is not something I will be fixing. I recomend asking TR to upgrade their script to work with newer versions of bizhawk.
13:33
FWIW, I also do not provide support for modified versions of the Lua scripts, and bear in mind that I will periodically release updates to the scripts.
13:33
Also, please refrain from asking the same question in multiple channels. (edited)
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Mistariah 2019-04-22 05:38
Sorry and understood on all fronts. I absolutely wouldn't expect you to support a modded script and just wanted to make you aware. (It's also why I didn't think opening an actual issue on GitHub made sense, it's not exactly your problem even if the check exists in your script. I figure pointing it out just gives you options versus you being possibly unaware)
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Natalie 2019-04-25 14:14
I'd like to bring up that Open Overrides Folder opens an Explorer window at your Documents folder if the overrides folder does not exist. Should it not do something else slightly less confusing, such as create and open the appropriate empty folder, or fail with a "not found" message?
14:15
As it stands, this feels like an unintended behavior.
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codemann8 2019-04-30 19:51
I went away traveling for a couple weeks, when I came back, I noticed I had left EmoTracker open on my computer. I then noticed that EmoTracker was using 12GB of memory. Obviously the solution here is to just kill it and reopen, but I thought you should be aware that there's a definite memory leak somewhere.
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EmoSaru 2019-04-30 20:04
I will look into it.
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codemann8 2019-04-30 20:04
I should mention as it's been weeks, it was version 2.3.4.0
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EmoSaru 2019-04-30 20:05
That said, there is no active processing that I would expect to be doing work. Please let me know what pack you were running with, and whether you had NDI, autotracker, voice tracking, etc. active at the time.
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codemann8 2019-04-30 20:07
I did have standard Alttpr keysanity pack, NDI broadcast mode window open, auto tracking on, tho disconnected as emulator was closed, no voice tracking enabled
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EmoSaru 2019-04-30 20:08
I suspect autotracker, in the connectorlib layer
20:09
Will have to evaluate potential causes to decide whether it’s actually worth fixing
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codemann8 2019-04-30 20:09
That would be my guess as well
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EmoSaru 2019-04-30 20:09
I definitely recommend stopping autotracker when you’re not intending to be connected
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ShadowMark 2019-05-01 20:47
Hey, I'm not sure if this is the right place, but when using the ALttPR tracker, you can show that there's an item at a location, and when you check that location it will automatically add the item you set to the location in your tracker. That's great, but when using the autotracker, if the item is a progressive item, like the gloves in this pic, it will register that you picked up the gloves, and also add the pinned item, giving you an extra glove in this case. It's a very minor issue, and you might already know, but I felt I should say anyway, hope my explanation was understandable lol
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EmoSaru 2019-05-01 21:28
It should fix itself on the next item update, but I will look into it
21:28
Bugs with auto-tracker should please go in #autotracker-support, however
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Nicholas Steel 2019-05-06 04:53
1) Open a new Tracker 2) Perform Ctrl S, type in a file name and press Enter. 3a) Every subsequent press of Ctrl S for that session will act as a Save As. 3b) Navigating to Application > File > Save will also act as Save As Performing a File Open action and choosing a file will fix it. (edited)
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codemann8 2019-05-09 14:23
Not sure where to send this issue, as I don't know where you get the connector.lua script from, but you might want to forward this to whomever provided it. The write_u8, u16, and u32 cases are missing "hal." in front of them, and also the address and value parameters are flip flopped. Ik writing isn't something emotracker does but I thought maybe someone should know about it and at least forward it to whomever it should be seen by.
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EmoSaru 2019-05-09 14:51
I will pass it along. Just FYI, code quality feedback is not really something I'm interested in having discussed here, and certainly not in a bug reporting channel.
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Nicholas Steel 2019-05-10 23:42
Whichever of these buttons you clicked last, will remain lit (bright white) until you click a header above the map while using the Super Metroid map package:
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EmoSaru 2019-05-11 00:40
Yes, that's how keyboard focus works. Since people were complaining they couldn't tell if those buttons had keyboard focus, I now highlight on keyboard focus. You're welcome.
⌨ 3
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Nicholas Steel 2019-05-11 00:43
Fair enough.
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Zoph 2019-05-16 11:53
Hey, got a little bug I can't update anymore the Official ALTTP Tracker, which shows "Update Available". I followed the instructions on faq (Allow an app through Controlled folder access) But still not able to update
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EmoSaru 2019-05-16 12:07
Did you unzip the pack, or export an override for manifest.json?
12:08
If you did either of those things, delete the unzipped version, or delete your override of that file.
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Zoph 2019-05-16 13:57
👍
13:57
I got an unzipped version of the folder at the same place
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Natalie 2019-05-24 13:06
#pack-support
13:06
this channel is for issues with the program itself
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JRJathome 2019-05-28 12:29
Hey, Emo. Wanted to let you know about a minor issue I've been having lately while updating. I've had this happen 3 times now. Clicking the Retry button finishes the installation without further problems, which is why I say it's minor, but I figured I'd let you know anyway.
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EmoSaru 2019-05-28 13:07
That's strange - I have not encountered that on my system.
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JRJathome 2019-05-28 13:08
I recently cloned and replaced my hard drive. Not sure if that would cause issues. Maybe I'll try uninstalling and reinstalling.
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Nicholas Steel 2019-06-01 22:25
Are you sure that any existing instances of EmoTracker are closed before progressing to the install phase of the installer?
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MuffinJets 2019-08-14 21:03
Restarted EmoTracker, re-opened the dev console and this came up? Everything's working fine, so idk what the issue is
21:04
16.39 KB
21:06
Reloading the package and the program both give the same error
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MikeTrethewey | Axiom Verge 2019-08-14 22:12
You're attempting to divide by zero.
22:13
So, something is returning quantity zero when it shouldn't.
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MuffinJets 2019-08-14 22:17
None of the files being referenced in those errors I have any control over
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MikeTrethewey | Axiom Verge 2019-08-14 22:25
It's loading your items. Then it's throwing an exception. See if there's something you're checking for that could be sending a zero to the main app.
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EmoSaru 2019-08-14 23:04
You have a progressive item with no valid stages
23:04
Fix it
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ReggX 2019-12-02 08:50
I don't know if it's reproducible, but whenever I try to change the captured item in a location pupup and the capture layout uses button_popup to open its own item subcategory popup and select an item in said sub popup, then the location popup does not dismiss until another location is clicked and subsequently another location popup opens.
08:50
Relatively minor issue, but just to let you know
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EmoSaru 2019-12-02 10:01
I will take a look, but that sort of nesting is not something I specifically tested or expected. If you can DM me a zipped package with a repro case, that would be great.
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Fouton (PugHUD) 2019-12-16 10:37
Having a weird issue that when I open a saved file for my OoT pack, a chunk of the broadcast view disappears
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EmoSaru 2019-12-16 11:15
Please send me the save file in question, and the pack zip if it’s not the current live version.
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Fouton (PugHUD) 2019-12-16 14:07
currently live,
7.05 KB
14:08
im juuuust about to put out a patch for something else
14:08
hmm
14:10
I get the feeling this is a case of the Im dumb and had a problem on my end
14:10
im gonna try to fix it real quick and then let you know if I have trouble
14:13
Nope my solution didnt work, not sure whats wrong
14:14
Im committing a patch for the pack though, I dont think itll affect the tests whatsoever
14:15
just moving the tracker order a bit so that the songs are in a logical order
14:16
so I guess its not currently live anymore 😛
14:17
Okay, so I just created a save file on the newest version after toggling things, and opening it causes the same problem
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Fouton (PugHUD) 2019-12-16 14:34
it doesnt happen to my alttp pack, so maybe I just have some old code stuff that doesnt handle saving well dunno
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EmoSaru 2019-12-16 21:46
@Fouton (PugHUD) There is a legitimate core bug here, which I'm going to fix, but the issue is caused by your progressive toggle items not having all the stages include the code you're using to place them in item grids. This is due to an order of operations issue in the load path, and I will fix the issue in the next release, but if you want to fix it for users before then, you can do so by adding the code to all the stages. For example, to patch your free medallion item, it would be like this:
// Free Medallion { "name": "Free Medallion", "capturable": false, "type": "progressive_toggle", "stages": [ { "img": "images/qm.png", "codes": "freemed" }, { "img": "images/SpiritStones.png", "codes": "freemed" }, { "img": "images/ForestMed.png", "disabled_img": "images/ForestMedN.png", "disabled_img_mods": "", "codes": "freemed" }, { "img": "images/FireWaterMed.png", "disabled_img": "images/FireWaterMedN.png", "disabled_img_mods": "", "codes": "freemed" }, { "img": "images/SpiritShadowMed.png", "disabled_img": "images/SpiritShadowMedN.png", "disabled_img_mods": "", "codes": "freemed" }, { "img": "images/LightMed.png", "disabled_img": "images/LightMedN.png", "disabled_img_mods": "", "codes": "freemed" } ] },
(edited)
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Fouton (PugHUD) 2019-12-16 21:49
Yeah I knew I had to have messed something up cuz it wasnt occuring anywhere else, i'll fix that up
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EmoSaru 2019-12-16 21:49
What you've done is honestly fine. It's a bug in the app.
21:49
What I've described here is a fair workaround. that won't hurt if you leave it in. (edited)
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codemann8 2020-01-09 13:49
I think there is a core bug with how EmoTracker is unzipping files. When my zip file package is dropped in the packs directory, the Keysanity variants are showing a blank icon (as if the image isn't loading) where the BK/Map/Compass should be. However, if you extract the contents of the zip file to a separate folder, then the icon images seem to load correctly. See this zip: https://github.com/codemann8/alttpr_codetracker_codemann8/releases/download/1.0.0.1/alttpr_codetracker_codemann8.zip
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EmoSaru 2020-01-09 14:04
Zip files are case sensitive. The windows file system isn’t.
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codemann8 2020-01-09 14:25
Gotcha, I spotted it then
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RetroBoysGaming 2020-01-13 14:57
I can't seem to install. I lost a working version to a harddrive failure now using the latest release I get an error: The Drive or UNC share you selected does not exist or is not accessible. Please select another.
14:58
Issue is I never got to select a drive to install it on, only an option to install desktop icon.
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EmoSaru 2020-01-13 15:18
Is this the same PC, just with a new hard drive?
15:19
And if so, is your new drive assigned a different drive letter?
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RetroBoysGaming 2020-01-13 15:37
yes to both
15:38
seems my comp still thinks I have it, as it's in the uninstall list. Trying to get rid of it through Windows Registry, but so far not finding it.
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EmoSaru 2020-01-13 15:52
Hmm, let me see if I can find the registry keys you need
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RetroBoysGaming 2020-01-13 15:56
that fixed it, holy hell that was a pain but I got it to work after searching the registry and deleting all reference to it. Thanks!
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EmoSaru 2020-01-13 15:57
Glad you're working! If you can send me the registry keys you ended up having to delete, I will look into whether or not I can harden the installer against this reasonably.
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RetroBoysGaming 2020-01-13 15:58
i'm a wank and as soon as I found it I deleted it, sorry.
15:59
I actually had to get a program to find the registry as I went through each one (100's) and I must have missed it.
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EmoSaru 2020-01-13 15:59
No worries, I will search it out. Glad you're working tho!
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RetroBoysGaming 2020-01-13 16:00
cheers my son is very excited.
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Flesh177 2020-01-17 09:37
on the newest update the zelda 2 randomizer tracker will have this bug
09:37
normally it should look like this:
09:38
09:38
dungeon 2 and 3 share the same symbol (both are blue now) and when you click on one the others change too, it is very strange and only happens on the newest version
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EmoSaru 2020-01-17 09:57
That is likely the result of a fix made to the progressive toggle item type, and is likely the result of not using a definitively unique code to place the item in the layout. It will require the pack dev to fix it, so please tag them.
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Flesh177 2020-01-17 09:57
ok
09:58
@Dudude Dude
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Dudude Dude 2020-01-17 10:11
I'll look into that later, thanks for the headsup.
10:12
Actually I have some spare time so let me see if I can push a quick fix.
10:13
Okay yeah, found the problem. Will have an update live very shortly to fix this.
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ReggX 2020-01-17 12:25
[MINOR, GRAPHICAL] Text rendering of zoomed in pinned locations: The location names look blurry, section names and group header text render normally.
🤔 4
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MuffinJets 2020-01-17 19:11
Holy shit that's a high-quality screenshot How did you even do that
19:12
Well you said it was zoomed so I guess I shouldn't be too surprised
19:12
But still
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ReggX 2020-01-18 03:48
I used the new zooming function and just ctrl-mousewheel-ed to the max
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EmoSaru 2020-01-18 04:21
The fix for this was also included in the patch that fixed the bonta multi world client with the latest server.
👍 1
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ReggX 2020-01-18 04:24
Can confirm, looking good
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codemann8 2020-02-07 17:22
I can't confirm, but I think the multiworld feature cannot connect to multiworld servers if there is a password required
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EmoSaru 2020-02-07 17:24
I will look into it tonight
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MeridianBC 2020-02-11 02:40
I know that the BizHawk connector has known bugs and is not a high priority, but I just wanted to make it known that there are a few lua changes in the newest version 2.4 that seems to break it completely, at least on my system.
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EmoSaru 2020-02-11 02:52
This is entirely news to me.
02:52
Do you have any information on the breaking Lua changes?
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MeridianBC 2020-02-11 02:53
The information in the change log is really not very helpful, I maintain a co-op implementation for final fantasy 1 randomizer so I've been doing everything I can to try and figure out exactly what's going on
02:53
Tastudio - fix bug with improper invalidating after painting, causing potential desyncs (#1790) Fix crash when alt+dragging after autoloading a .tasproj file Lua Fix bug where core doesn't update when changing ROMs (#1791) Fix tastudio-submitinputchange() not updating tastudio immediately (#1799)
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EmoSaru 2020-02-11 02:54
So just to clarify, you’ve tested EmoTracker autotracking and found it broken on your system with the latest bizhawk release, yes?
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MeridianBC 2020-02-11 02:55
yes, I've tried it with both lua implementations and even subbing in a different socket.dll
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EmoSaru 2020-02-11 02:56
Were there any useful errors in the Lua output in bizhawk? I won’t be able to look at this until tomorrow
02:56
At the earliest
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MeridianBC 2020-02-11 02:58
oh my god 🤦‍♂️ I'm sorry, I appear to be an idiot and overlooked something. it's only broken with the NLua+KopiLua lua core.
03:00
I feel really stupid and you can just ignore everything I said
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MikeTrethewey | Axiom Verge 2020-02-11 03:01
One could still share what we've learned in #general and let others benefit as well.
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MeridianBC 2020-02-11 03:03
In Config->Customize->Advanced, make sure that Lua+LuaInterface is the selected lua core
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EmoSaru 2020-02-11 03:11
Yeah, that’s an important step, and covered in the pinned documentation in #autotracker-support
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Nicholas Steel 2020-02-13 14:48
Bizhawk also now defaults to the right setting starting with v2.4 (according to changelog)
Default to using luainterface over nlua, memory leaks are resolved and luainterface is faster
If you're upgrading from an older version of bizhawk you may have to change the setting. They didn't update the text for the setting in the GUI to remove mention of memory leaks.
(edited)
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Morphyum 2020-02-14 02:51
can confirm this downloaded bizhawk like a few days ago for this and it was auto defaulted to the correct one
👍 1
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MuffinJets 2020-04-20 07:25
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Nicholas Steel 2020-04-20 09:40
Nice broken layout you've discovered. (edited)
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MuffinJets 2020-04-20 09:41
Lol
09:41
It's with every pack
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EmoSaru 2020-04-20 11:01
Interesting. I will take a look, but can you please write down specifically what actions you’re taking?
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MuffinJets 2020-04-20 12:33
1. Start with a non-maximized window of a pack/variant with a map 2. Maximize it, by dragging the window to the top of your screen 3. Change to a variant that has a set window size, i.e. an Items Only variant, it appears in the top-left corner 4. Drag that Items Only window away from the top-left corner that it appeared in
12:34
I think the smaller variant is still considered "maximized" even though it's not covering any more of the screen than it would otherwise
12:35
I can tell because of the slight delay that Windows has when you click+drag windows that are maximized
12:35
As if you're "tearing" it away from a set position
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EmoSaru 2020-04-20 12:47
Seems likely, thanks!
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Mr. Cursey 2020-06-01 21:20
Ive noticed that theres a glitch when you're toggling the Bow
21:21
The voice tracker says that its toggling the Bow, or Silver Arrows on, but doesnt
21:21
Then afterward, the command doesnt work
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EmoSaru 2020-06-01 22:23
that is a voice only issue with my pack
22:23
it will be fixed in the next release of my pack, but it's not considered critical (voice tracking is in perpetual alpha)
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Mr. Cursey 2020-06-01 23:01
Alright
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Creed Everson 2020-08-02 01:50
fixed it thanks
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blasteg 2020-08-04 04:22
#autotracker-support or #pack-support is where you want to go
👍 1
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codemann8 2020-08-18 22:18
Minor bug, but it seems the color strip that shows on the left edge of the box that displays when you hold left click on a map location, it appears the color strip no longer displays, it is now a black color Edit: If I had to guess, only the correct color shows on map locations that have a color directly defined, but the ones that inherit from a parent no longer work (edited)
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MuffinJets 2020-08-18 22:22
That color can be determined by the pack creator
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codemann8 2020-08-18 22:22
It's broken in the base EmoSaru pack
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EmoSaru 2020-08-18 22:39
I will take a look.
22:43
Confirmed - will be fixed in the next minor release. Thanks!
👍 1
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Deleted User 2020-11-02 13:54
when i try to load up the connector with snes9x 1.60 for auto tracker
13:54
it gives me this error
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EmoSaru 2020-11-02 13:54
that is not a core bug
13:54
#autotracker-support
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codemann8 2020-11-03 13:20
I think something changed in the base emotracker code that throws errors when "Save" is performed. I went back to an old zip version where I know this functionality worked without error, but errors now show. If you look at my latest version, you'll see 26 errors (presumably 2 errors per dungeon). You can test by just saving right away, no need to make any changes in the tracker. I am tempted to not report it here since it's something that doesn't error in other packs, but yet again I don't know many packs that use Lua as much as mine, so I suspect there is an edge case on base Lua usage. I'm also not trying to 'plz debug my pack" either. Also, the error says it's on line 25 (no specification on which file), I've combed thru all my lua files and none of the line 25s seem to be the cause of it. And then side question, is there any way to have the error message be more specific for which file contains the bad line? (edited)
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EmoSaru 2020-11-03 13:32
I’ll take a look at the message - I don’t believe there have been any changes made to the save/load behavior though
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codemann8 2020-11-03 13:36
I can also send you a link to the v1.0 zip where the error still occurs but there is far far less custom Lua objects to sort thru
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EmoSaru 2020-11-03 13:43
There's a nested invocation which is obscuring the line number of the issue, but it's a bug in your Lua. Check DynamicRequirement:save(), and take a look at how self is being used.
13:44
I'll look at making these errors more informative though.
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codemann8 2020-11-03 13:45
oh strange, the v1.0 version doesn't have the dynreq stuff yet still errors
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EmoSaru 2020-11-03 13:45
🤷‍♀️
13:45
I'll take look at that one
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codemann8 2020-11-03 13:45
ill def look into dynreq tho
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EmoSaru 2020-11-03 13:48
Same exact bug, but in mapcompassbk.lua instead
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codemann8 2020-11-03 13:48
d'oh, ok my bad. Thanks for the sanity check. (edited)
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codemann8 2020-11-10 23:42
I think I spotted a bug with the badges for locations, it seems like if you have multiple map_locations for a location, but have different visibility rules set on each, the badge icons will display regardless of the rules defined
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EmoSaru 2020-11-11 00:15
I’ll take a look.
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MuffinJets 2020-12-01 07:51
Hey, super-small cosmetic bug here, but when selecting a variant with the folder icon in the bottom-right corner, which variant shows up as "active" doesn't seem to match up to what variant I have loaded I can't seem to purposely replicate it unfortunately, but it has happened to me a few times today when swapping back and forth between variants on my LADX pack (specifically between the first and third variants) (edited)
07:51
07:51
2.3.8.11
07:53
I'll keep you updated if I find out how to induce it into happening
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EmoSaru 2020-12-01 09:44
I’ll take a look, thanks.
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Ezzelin 2020-12-11 02:29
I'm having a strange issue when maximizing EmoTracker. My computer has two monitors, one 4K at 125% scale and one 1080p at 100%. If I have the 1080p monitor set as my primary, and try to maximize EmoTracker when it's on the 4K monitor, it instead goes to the 1080p monitor but in a strange zoomed in state that's not usable. I've attached a screenshot of what it looks like. This is using the official ALTTPR pack.
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EmoSaru 2020-12-11 02:35
interesting
02:35
I'll have to try to do some testing on this locally
02:35
I don't do anything particularly crazy there, it's mostly the standard windows maximize behavior
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Ezzelin 2020-12-11 02:35
Strangely enough it doesn't happen when maximizing on the 1080p screen when the 4K is primary.
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EmoSaru 2020-12-11 02:36
but I will say that windows DPI scaling is "moderately fucked" in general
02:36
it does wacky shit
02:36
especially when it's inconsistent across displays
👆 1
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Ezzelin 2020-12-11 02:36
I've disabled all DPI scaling in the shortcut and overrode it to be handled by the application.
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EmoSaru 2020-12-11 02:36
doesn't matter if it's still affecting display coordinate systems
02:37
which it does
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Ezzelin 2020-12-11 02:37
Don't know if it matters, but the 1080p screen is to the right of the 4K and a little lower than the top edge. (edited)
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EmoSaru 2020-12-11 02:37
not sure, again, I'll have to try to reproduce it locally
02:38
my setup is not able to recreate yours exactly, but I'll see what I can do when I get around to it
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Ezzelin 2020-12-11 02:38
OK, just trying to give any info that might be relevant. 🙂
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EmoSaru 2020-12-11 02:38
👍
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Ezzelin 2020-12-14 19:54
One more piece of information: this issue occurs even when both monitors are at 100%, so I don't think it's scaling related.
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EmoSaru 2020-12-14 21:12
kk, this is still on my list of things to look at soon, so thanks for the additional info
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Scott (hatwearinggamer) 2021-02-03 21:14
In codemann8's LttP tracker, I found the mirror icon in the item list displays a a map until I click that I've collected it
21:14
21:15
When I click it, the icon does become a mirror and the map updates where I can go appropriately but it was weird seeing that
21:15
Tag me if you have anymore questions
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EmoSaru 2021-02-03 21:21
#pack-support
👍 1
21:22
And this is due to you playing in door rando mode, I believe.
👍 1
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cjh 2021-02-24 10:30
Hi, I'm getting an error when trying to install. "The Drive or UNC share you selected does not exist". It's not asking me for an installation folder, though, so I can;t direct it to the proper foleder.
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cjh
Hi, I'm getting an error when trying to install. "The Drive or UNC share you selected does not exist". It's not asking me for an installation folder, though, so I can;t direct it to the proper foleder.
MikeTrethewey | Axiom Verge 2021-02-24 10:40
Have you moved your default Documents folder?
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cjh 2021-02-24 10:41
no
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MikeTrethewey | Axiom Verge 2021-02-24 10:41
Also, more-suited for #general-support .
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Nicholas Steel 2021-03-02 00:00
* Open QUSB2SNES * Enable LUA and SD2SNES device support * Open Emotracker * Choose a Package that supports Auto-Tracking * Right-click the robot icon and attempt to connect to SD2SNES Robot icon will turn cyan and flicker yellow a couple times before turning red and staying red. In this state you can no longer open the right-click context menu to try and choose LUA nor re-attempt connecting to SD2SNES. (edited)
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ScorelessPine 2021-03-23 14:57
Ok so there's a bug I noticed that I really honestly can't assume is an Emotracker bug, but I cannot figure out what might be causing it otherwise. So I have 2 high refresh rate monitors (144Hz) and for whatever reason, it seems like any time visuals update in emotracker only on my main monitor, be it icons in a pack or menu options, it's dropping the refresh rate of both my monitors to 30Hz for only a few seconds, before going back to normal. Again I can't really pinpoint what might actually be causing this super weird behavior, and I can't expect you to fix if it's not even an issue with your program, but I dont think ive ever seen a program act this weirdly so I figured I'd bring it up just in case anyone else has also ever noticed this. Ive got a streamable video here with emotracker in front and the UFO frame test in the background (this is probably only 60fps but you should still be able to see the slowdown in both sections in the background): https://streamable.com/gjv60d And to top it off, while testing I saw that this behavior didnt happen if I had another video source playing on the second screen. Just baffling all around, honestly. Again, I dont really expect any solution here, but its just the weirdest thing to me.
15:01
(Entirely separate from this oddity, recently Ive been having troubles with the program acting quite slow in general, which I don't have any idea why either. Loading the program itself usually takes a whole 30 seconds at least to open, changing packs takes a bit, and loading a saved json file causes it to go unresponsive for at least a minute at a time. If anyone has suggestions on that, I'd appreciate it.) (edited)
15:03
I suppose it could be attributed to the few packs that I do use, typically codetracker and dorkmaster's smz3 pack.
15:03
And now that I actually test it, the default packs cause the program as a whole to load a lot faster, so i suppose it is a pack issue then.
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EmoSaru 2021-03-24 03:32
This refresh rate issue is interesting... Out of curiosity, do you have the broadcast window open as well, and if so, are you using NDI with it in OBS?
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ScorelessPine 2021-03-24 04:54
No, it's purely just the normal window, and I don't have OBS open either
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ScorelessPine 2021-03-24 05:02
But a point i want to reiterate that I do not understand is that when the main emotracker window is fully on my second monitor (which is also 144Hz anyway) then this issue does not occur whatsoever when visuals on the program are updated, when the window is moved, etc. It does cause it when the program is moving between the screens, but once it's fully on the secondary display, there's no problems
05:06
It could totally just be some random issue with my monitor too, I really dont know. But trying to switch the smaller display to be my main display in windows, changing the main screen's resolution to match the other one, etc, nothing seems to change the behavior im seeing
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Anguirel 2021-04-02 06:42
I've seen this exception pop up a few times recently across a couple of different packs. This screenshot is from a FF6 Worlds Collide run I did yesterday. A user of the Chrono Trigger Jets of Time pack also sent me an error log snip with the same error from that pack. It looks like calls to AutoTracker:ReadU*() will fail sometimes, causing an exception in the log and a return value of 0. In the FF6 tracker this manifests as a couple of checks toggling themselves on and off as reads succeed/fail. In the Chrono Trigger pack it manifests as extremely slow/laggy updates to the key items/bosses. In both cases these reads are being done to check if the game is currently running.
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Anguirel
I've seen this exception pop up a few times recently across a couple of different packs. This screenshot is from a FF6 Worlds Collide run I did yesterday. A user of the Chrono Trigger Jets of Time pack also sent me an error log snip with the same error from that pack. It looks like calls to AutoTracker:ReadU*() will fail sometimes, causing an exception in the log and a return value of 0. In the FF6 tracker this manifests as a couple of checks toggling themselves on and off as reads succeed/fail. In the Chrono Trigger pack it manifests as extremely slow/laggy updates to the key items/bosses. In both cases these reads are being done to check if the game is currently running.
MikeTrethewey | Axiom Verge 2021-04-02 06:55
What emulator? Does EmoTracker successfully auto track anything from these games?
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Anguirel 2021-04-02 06:57
The cases that I know about have used snes9x and the connector.lua method. The issue with the checks toggling on/off in the FF6 pack has been reported to me by several people over the last few months but I wasn't able to reproduce it until yesterday. I'm not sure if all of those were also snes9x.
06:59
It's worth noting that resetting the tracker and restarting autotracking corrects the issue, at least temporarily.
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Anguirel 2021-04-02 07:07
For the second part: Yes, tracking is successful for the games and usually works fine up until the read exceptions start happening. The only items that have problems are the ones that rely on the value returned from the bad read. Everything else continues to track fine. So in the FF6 case, only two checks rely on the bad value, so those will toggle on/off while everything else continues to track normally.
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MikeTrethewey | Axiom Verge 2021-04-02 07:11
The word read might be reading that next byte that’s outside the approved area of memory. If the read func is reading words for everything, and it asks for that last approved byte, I would expect such an error message because that second byte is not in allowed space (provided word reads are two or more bytes).
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Anguirel 2021-04-02 07:14
I'm not very familiar with the approved memory areas. Would that cause it to fail every time? This particular issue is very intermittent, and even when it happens, it's not occurring on every read.
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MikeTrethewey | Axiom Verge 2021-04-02 07:15
IIRC, the approved areas aren’t generally advertised unless a pack author has put it in their source code or is present in pack authoring channels on this server.
07:15
I would expect it to fail every time that an invalid area is attempted to be accessed.
07:16
It’s like a BSOD but a lot more forgiving since it doesn’t halt your machine.
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EmoSaru 2021-04-02 09:46
I will take a look at this, but there are no games currently with memory restrictions aside from lttpr. This looks like legit bug in connectorlib, but as I plan to remove connectorlib, I’ll have to see what it is before decided whether to fix it or not. (edited)
👍 2
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Dual [CDT UTC-5] (TWWR) 2021-08-10 02:27
Minor "bug" Images or layers of images display their alphas in the wrong color space and will always represent color/color sum. Example image shows a white outline on the edge of the gravity suit icon that is alpha'd out normally being brought to fully visible. Short term solution: Use gimp to ensure this doesn't happen
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EmoSaru 2021-08-10 02:51
I'm going to need more information here, and ideally a minimal example (with associated source images) that reproduces what you're describing.
02:53
What color space issue exactly are you suggesting is occurring here? And what did you do in Gimp that resolved it? (edited)
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Dual [CDT UTC-5] (TWWR) 2021-08-10 15:09
Okay, not on my personal computer at the moment. Image files represent colors in 0-1 space, and are stored logarithmically. However, some image files store the color data in sRGB (2.2) and alpha in linear. Toggle badges seem to disregard different alpha declarations. This is generally a non issue as images store pre multiplied versions of their color data. However, if scenarios where an image is given a border, the border may be deleted in alpha but not color space (as in Paint.NET). This EmoTracker issue and file issue combine to get the above result, a haze near the border as it is incorrectly reading the alpha space and overlaying the two colors. Since the boarder is white, it gives a boxy shimmer on the far edges of the image, where it should be barely visible and purple.
15:11
I will attempt to make recreating this evening after work.
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Dual [CDT UTC-5] (TWWR) 2021-08-11 02:20
So let's I start with the plasma icon, this is how it should render
02:20
It could end up rendering more like this with less soft edges, not a big issue. Especially when viewed at 96x (edited)
02:21
But, within the alpha data I hide this alpha, just for example
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Dual [CDT UTC-5] (TWWR) 2021-08-11 02:34
And now that I'm trying to force it to happen inside emo, it no longer wants to work...
02:35
Item off
02:36
Item on as a badge
02:41
Took a bit but I got it after I brought both into Paint.NET and did a lot more manipulation. very small glimmer where the alpha is written
02:41
Compared to the actual alpha where there is no glimmer on the thumb
02:42
I might be crazy, but a bit of reason is in there somewhere
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EmoSaru 2021-08-11 02:43
So just so I’m clear
02:43
This only occurs when using the image as a badge/overlay?
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Dual [CDT UTC-5] (TWWR) 2021-08-11 02:43
yes, at least from what I can tell, it may be any time two images are directly overlapping and may not occur in the NDI version
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EmoSaru 2021-08-11 02:44
The NDI capture takes the final result of all of this, so it’s unlikely to be different aside from chroma subsampling artificacts
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Dual [CDT UTC-5] (TWWR) 2021-08-11 02:45
Gotcha, don't know how NDI works exactly so didn't know
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EmoSaru 2021-08-11 02:45
Please DM me links to download the images you’re using for testing, and I will look at it sometime this week between my 2 jobs.
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codemann8 2021-10-17 12:21
I remember reporting this awhile back, but ran into this again when trying to implement something new. It seems if a Location has a Badge Icon set, it doesn't abide by the force_invisibility_rules. The square will get hidden, but the Badge Icon remains.
12:28
Here's a save file to reproduce it, if you switch the Entrance Mode to Lite ER, all the TR icons should hide. To change the ER Mode, right click the green icon in the bottom left Modes section to turn the icon orange. I'm also willing to provide any additional details needed as I realize my pack is convoluted as it relates to these badge icons. (edited)
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EmoSaru 2021-10-17 13:03
I’ll take a look, thanks for the save file 👍
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codemann8
Here's a save file to reproduce it, if you switch the Entrance Mode to Lite ER, all the TR icons should hide. To change the ER Mode, right click the green icon in the bottom left Modes section to turn the icon orange. I'm also willing to provide any additional details needed as I realize my pack is convoluted as it relates to these badge icons. (edited)
EmoSaru 2021-10-22 09:00
This will be fixed in a patch release sometime in the next week to two.
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codemann8 2021-10-22 09:50
Awesome, thx a bunch!
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Solidus Snake 2021-12-18 09:51
seem to be having an issue in regards to retroarch and emotracker, thinking it needs call attach before getaddress being the issue (edited)
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EmoSaru 2021-12-18 10:43
I do not directly support retroarch, and EmoTracker is sending an attach command when connecting to usb2snes hosts. I’ve also tested SNI previously with EmoTracker using an fxpakpro. If SNI is doing something weird on RetroArch, my current assumption is that it’s on their end. (edited)
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codemann8
Awesome, thx a bunch!
EmoSaru 2021-12-31 00:32
I'm sorry for the tremendous delay here (due to personal life stuff), but the fix for force_invisibility_rules not hiding badges has just been released.
👍 1
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codemann8 2022-01-14 11:07
With the new viewbox, if you have a map anywhere inside a viewbox, the map itself functions normally (as in when you resize the window) but the map location popup windows (when you hold-left-click on a location) those boxes show up very scaled down in size. My use case: I'm overlaying something over the top of the map and want that to resize with the map. I do have a workaround in changing up the structure a little bit, but I can see scenarios where it might be unavoidable to not have a map within a viewbox in various situations. Side note tho: I really love this new viewbox, it opens up some things that weren't previously possible (edited)
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EmoSaru 2022-01-14 12:44
Nested view boxes gets… weird, and pop ups on elements in there get especially weird. I’ll take a look, but it may not be straightforward to support well due to the way transforms are inherited.
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Deleted User 2022-03-15 01:39
xD
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codemann8 2022-03-20 12:00
It seems that EmoTracker still is doing some usb2snes communication even after stopping autotracking. This continues to happen even if you reload the pack. It will continue until you kill the app entirely.
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EmoSaru 2022-03-20 18:08
Interesting. I’ll take a look.
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codemann8 2022-03-21 11:54
It seems when an item has the hit_test_disabled or the input is masked and even though clicking the item doesn't result in any change (expected) the full accessibility rule update still seems to trigger
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EmoSaru 2022-03-21 12:12
Just to clarify, are you sure that the accessibility rules are being pinged, or is it that tracker_on_accessibility_updated is being called? (edited)
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codemann8 2022-03-21 12:19
well, yes, the callback is being called, can't tell if the underlying stuff is being called, but yeah my expectation would be that the accessibility callbacks are ONLY called if the accessibility is being updated (edited)
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EmoSaru 2022-03-21 12:22
Yeah, I'm just making sure that what you're seeing is aligning with what I'm seeing in the code.
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codemann8 2022-03-21 12:26
I also notice that every memorysegment update will also trigger an accessibility update. It'd be nice if we could return false from those and it causes the accessibility to skip updating.
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EmoSaru 2022-03-21 12:29
I believe this is the same issue as the input masking issue you reported.
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codemann8 2022-03-21 12:30
ah ok
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